pandemonium_engine_docs/classes/class_rectangleshape2d.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RectangleShape2D:
RectangleShape2D
================
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Rectangle shape for 2D collisions.
Description
-----------
Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
Tutorials
---------
- `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
Properties
----------
+-------------------------------+---------------------------------------------------------+-----------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`extents<class_RectangleShape2D_property_extents>` | ``Vector2( 10, 10 )`` |
+-------------------------------+---------------------------------------------------------+-----------------------+
Property Descriptions
---------------------
.. _class_RectangleShape2D_property_extents:
- :ref:`Vector2<class_Vector2>` **extents**
+-----------+-----------------------+
| *Default* | ``Vector2( 10, 10 )`` |
+-----------+-----------------------+
| *Setter* | set_extents(value) |
+-----------+-----------------------+
| *Getter* | get_extents() |
+-----------+-----------------------+
The rectangle's half extents. The width and height of this shape is twice the half extents.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`