pandemonium_engine_docs/classes/class_physicstestmotionresult.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PhysicsTestMotionResult.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PhysicsTestMotionResult:
PhysicsTestMotionResult
=======================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`Object<class_Object>` | :ref:`collider<class_PhysicsTestMotionResult_property_collider>` | |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`collider_id<class_PhysicsTestMotionResult_property_collider_id>` | ``0`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`RID<class_RID>` | :ref:`collider_rid<class_PhysicsTestMotionResult_property_collider_rid>` | |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`collider_shape<class_PhysicsTestMotionResult_property_collider_shape>` | ``0`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`collider_velocity<class_PhysicsTestMotionResult_property_collider_velocity>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`float<class_float>` | :ref:`collision_depth<class_PhysicsTestMotionResult_property_collision_depth>` | ``0.0`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`collision_normal<class_PhysicsTestMotionResult_property_collision_normal>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`collision_point<class_PhysicsTestMotionResult_property_collision_point>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`float<class_float>` | :ref:`collision_safe_fraction<class_PhysicsTestMotionResult_property_collision_safe_fraction>` | ``0.0`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`float<class_float>` | :ref:`collision_unsafe_fraction<class_PhysicsTestMotionResult_property_collision_unsafe_fraction>` | ``0.0`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsTestMotionResult_property_motion>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`motion_remainder<class_PhysicsTestMotionResult_property_motion_remainder>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+----------------------------------------------------------------------------------------------------+------------------------+
Property Descriptions
---------------------
.. _class_PhysicsTestMotionResult_property_collider:
- :ref:`Object<class_Object>` **collider**
+----------+----------------+
| *Getter* | get_collider() |
+----------+----------------+
----
.. _class_PhysicsTestMotionResult_property_collider_id:
- :ref:`int<class_int>` **collider_id**
+-----------+-------------------+
| *Default* | ``0`` |
+-----------+-------------------+
| *Getter* | get_collider_id() |
+-----------+-------------------+
----
.. _class_PhysicsTestMotionResult_property_collider_rid:
- :ref:`RID<class_RID>` **collider_rid**
+----------+--------------------+
| *Getter* | get_collider_rid() |
+----------+--------------------+
----
.. _class_PhysicsTestMotionResult_property_collider_shape:
- :ref:`int<class_int>` **collider_shape**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Getter* | get_collider_shape() |
+-----------+----------------------+
----
.. _class_PhysicsTestMotionResult_property_collider_velocity:
- :ref:`Vector3<class_Vector3>` **collider_velocity**
+-----------+-------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+-------------------------+
| *Getter* | get_collider_velocity() |
+-----------+-------------------------+
----
.. _class_PhysicsTestMotionResult_property_collision_depth:
- :ref:`float<class_float>` **collision_depth**
+-----------+-----------------------+
| *Default* | ``0.0`` |
+-----------+-----------------------+
| *Getter* | get_collision_depth() |
+-----------+-----------------------+
----
.. _class_PhysicsTestMotionResult_property_collision_normal:
- :ref:`Vector3<class_Vector3>` **collision_normal**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_collision_normal() |
+-----------+------------------------+
----
.. _class_PhysicsTestMotionResult_property_collision_point:
- :ref:`Vector3<class_Vector3>` **collision_point**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_collision_point() |
+-----------+------------------------+
----
.. _class_PhysicsTestMotionResult_property_collision_safe_fraction:
- :ref:`float<class_float>` **collision_safe_fraction**
+-----------+-------------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------------+
| *Getter* | get_collision_safe_fraction() |
+-----------+-------------------------------+
----
.. _class_PhysicsTestMotionResult_property_collision_unsafe_fraction:
- :ref:`float<class_float>` **collision_unsafe_fraction**
+-----------+---------------------------------+
| *Default* | ``0.0`` |
+-----------+---------------------------------+
| *Getter* | get_collision_unsafe_fraction() |
+-----------+---------------------------------+
----
.. _class_PhysicsTestMotionResult_property_motion:
- :ref:`Vector3<class_Vector3>` **motion**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_motion() |
+-----------+------------------------+
----
.. _class_PhysicsTestMotionResult_property_motion_remainder:
- :ref:`Vector3<class_Vector3>` **motion_remainder**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Getter* | get_motion_remainder() |
+-----------+------------------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`