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ReStructuredText
117 lines
5.1 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioEffectPitchShift.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioEffectPitchShift:
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AudioEffectPitchShift
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=====================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Adds a pitch-shifting audio effect to an Audio bus.
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Raises or lowers the pitch of original sound.
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Description
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-----------
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Allows modulation of pitch independently of tempo. All frequencies can be increased/decreased with minimal effect on transients.
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Properties
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----------
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+------------------------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`FFT_Size<enum_AudioEffectPitchShift_FFT_Size>` | :ref:`fft_size<class_AudioEffectPitchShift_property_fft_size>` | ``3`` |
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+------------------------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`oversampling<class_AudioEffectPitchShift_property_oversampling>` | ``4`` |
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+------------------------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` | ``1.0`` |
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+------------------------------------------------------+------------------------------------------------------------------------+---------+
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Enumerations
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------------
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.. _enum_AudioEffectPitchShift_FFT_Size:
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.. _class_AudioEffectPitchShift_constant_FFT_SIZE_256:
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.. _class_AudioEffectPitchShift_constant_FFT_SIZE_512:
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.. _class_AudioEffectPitchShift_constant_FFT_SIZE_1024:
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.. _class_AudioEffectPitchShift_constant_FFT_SIZE_2048:
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.. _class_AudioEffectPitchShift_constant_FFT_SIZE_4096:
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.. _class_AudioEffectPitchShift_constant_FFT_SIZE_MAX:
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enum **FFT_Size**:
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- **FFT_SIZE_256** = **0** --- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.
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- **FFT_SIZE_512** = **1** --- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.
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- **FFT_SIZE_1024** = **2** --- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.
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- **FFT_SIZE_2048** = **3** --- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.
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- **FFT_SIZE_4096** = **4** --- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.
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- **FFT_SIZE_MAX** = **5** --- Represents the size of the :ref:`FFT_Size<enum_AudioEffectPitchShift_FFT_Size>` enum.
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Property Descriptions
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---------------------
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.. _class_AudioEffectPitchShift_property_fft_size:
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- :ref:`FFT_Size<enum_AudioEffectPitchShift_FFT_Size>` **fft_size**
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+-----------+---------------------+
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| *Default* | ``3`` |
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+-----------+---------------------+
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| *Setter* | set_fft_size(value) |
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+-----------+---------------------+
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| *Getter* | get_fft_size() |
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+-----------+---------------------+
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The size of the `Fast Fourier transform <https://en.wikipedia.org/wiki/Fast_Fourier_transform>`__ buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.
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----
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.. _class_AudioEffectPitchShift_property_oversampling:
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- :ref:`int<class_int>` **oversampling**
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+-----------+-------------------------+
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| *Default* | ``4`` |
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+-----------+-------------------------+
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| *Setter* | set_oversampling(value) |
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+-----------+-------------------------+
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| *Getter* | get_oversampling() |
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+-----------+-------------------------+
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The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.
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----
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.. _class_AudioEffectPitchShift_property_pitch_scale:
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- :ref:`float<class_float>` **pitch_scale**
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+-----------+------------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------------+
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| *Setter* | set_pitch_scale(value) |
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+-----------+------------------------+
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| *Getter* | get_pitch_scale() |
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+-----------+------------------------+
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The pitch scale to use. ``1.0`` is the default pitch and plays sounds unaltered. :ref:`pitch_scale<class_AudioEffectPitchShift_property_pitch_scale>` can range from ``0.0`` (infinitely low pitch, inaudible) to ``16`` (16 times higher than the initial pitch).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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