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14 lines
439 B
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14 lines
439 B
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.. _doc_enable_plugin:
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Enabling the OpenXR plugin
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==========================
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Due to the design of Godot's XR system, the plugin will always automatically load the OpenXR interface.
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However, additional editor features will not be available unless the OpenXR plugin is enabled.
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For this, go to **Project > Project Settings** and select the **Plugins** tab:
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.. image:: img/enable_plugin.png
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Make sure the **Enable** checkbox is checked.
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