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57 lines
1.3 KiB
ReStructuredText
57 lines
1.3 KiB
ReStructuredText
Engine development
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==================
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Setting up a development environment
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------------------------------------
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To modify Godot's source code, you need to set up a development environment. Start here.
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.. toctree::
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:maxdepth: 1
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:name: toc-devel-cpp-dev-env
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configuring_an_ide/index
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Getting started with Godot's source code
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----------------------------------------
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This section covers the basics that you will encounter in (almost) every source file.
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.. toctree::
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:maxdepth: 1
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:name: toc-devel-cpp-source-beginner
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introduction_to_godot_development
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common_engine_methods_and_macros
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core_types
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variant_class
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object_class
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inheritance_class_tree
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Extending Godot by modifying its source code
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---------------------------------------------
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This section covers what you can do by modifying Godot's C++ source code.
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.. toctree::
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:maxdepth: 1
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:name: toc-devel-cpp-source-advanced
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custom_modules_in_cpp
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binding_to_external_libraries
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custom_godot_servers
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custom_resource_format_loaders
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custom_audiostreams
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Debugging and profiling
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-----------------------
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This section is about finding spots to optimize in the engine code when you need it in your project.
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.. toctree::
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:maxdepth: 1
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:name: toc-devel-cpp-debug-profiling
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macos_debug
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using_cpp_profilers
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