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26 lines
1.3 KiB
ReStructuredText
26 lines
1.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorSmoothStep.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeVectorSmoothStep:
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VisualShaderNodeVectorSmoothStep
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================================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Calculates a vector SmoothStep function within the visual shader graph.
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Description
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-----------
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Translates to ``smoothstep(edge0, edge1, x)`` in the shader language, where ``x`` is a vector.
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Returns ``0.0`` if ``x`` is smaller than ``edge0`` and ``1.0`` if ``x`` is larger than ``edge1``. Otherwise the return value is interpolated between ``0.0`` and ``1.0`` using Hermite polynomials.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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