pandemonium_engine_docs/classes/class_visualshadernodevectorscalarstep.rst

26 lines
1.1 KiB
ReStructuredText

:github_url: hide
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorScalarStep.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeVectorScalarStep:
VisualShaderNodeVectorScalarStep
================================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Calculates a vector Step function within the visual shader graph.
Description
-----------
Translates to ``step(edge, x)`` in the shader language.
Returns ``0.0`` if ``x`` is smaller than ``edge`` and ``1.0`` otherwise.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`