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24 lines
1.2 KiB
ReStructuredText
24 lines
1.2 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorRefract.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeVectorRefract:
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VisualShaderNodeVectorRefract
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=============================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Returns the :ref:`Vector3<class_Vector3>` that points in the direction of refraction. For use within the visual shader graph.
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Description
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-----------
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Translated to ``refract(I, N, eta)`` in the shader language, where ``I`` is the incident vector, ``N`` is the normal vector and ``eta`` is the ratio of the indices of the refraction.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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