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60 lines
1.8 KiB
ReStructuredText
60 lines
1.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptSequence.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptSequence:
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VisualScriptSequence
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====================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Executes a series of Sequence ports.
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Description
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-----------
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Steps through a series of one or more output Sequence ports. The ``current`` data port outputs the currently executing item.
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**Input Ports:**
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- Sequence: ``in order``
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**Output Ports:**
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- Sequence: ``1``
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- Sequence: ``2 - n`` (optional)
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- Data (int): ``current``
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Properties
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----------
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+-----------------------+---------------------------------------------------------+-------+
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| :ref:`int<class_int>` | :ref:`steps<class_VisualScriptSequence_property_steps>` | ``1`` |
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+-----------------------+---------------------------------------------------------+-------+
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Property Descriptions
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---------------------
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.. _class_VisualScriptSequence_property_steps:
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- :ref:`int<class_int>` **steps**
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+-----------+------------------+
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| *Default* | ``1`` |
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+-----------+------------------+
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| *Setter* | set_steps(value) |
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+-----------+------------------+
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| *Getter* | get_steps() |
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+-----------+------------------+
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The number of steps in the sequence.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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