pandemonium_engine_docs/classes/class_visualscriptscenenode.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSceneNode:
VisualScriptSceneNode
=====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Node reference.
Description
-----------
A direct reference to a node.
**Input Ports:**
none
**Output Ports:**
- Data: ``node`` (obj)
Properties
----------
+---------------------------------+------------------------------------------------------------------+-------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_property_node_path>` | ``NodePath(".")`` |
+---------------------------------+------------------------------------------------------------------+-------------------+
Property Descriptions
---------------------
.. _class_VisualScriptSceneNode_property_node_path:
- :ref:`NodePath<class_NodePath>` **node_path**
+-----------+----------------------+
| *Default* | ``NodePath(".")`` |
+-----------+----------------------+
| *Setter* | set_node_path(value) |
+-----------+----------------------+
| *Getter* | get_node_path() |
+-----------+----------------------+
The node's path in the scene tree.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`