pandemonium_engine_docs/classes/class_visualscriptiterator.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptIterator.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptIterator:
VisualScriptIterator
====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Steps through items in a given input.
Description
-----------
This node steps through each item in a given input. Input can be any sequence data type, such as an :ref:`Array<class_Array>` or :ref:`String<class_String>`. When each item has been processed, execution passed out the ``exit`` Sequence port.
**Input Ports:**
- Sequence: ``for (elem) in (input)``
- Data (variant): ``input``
**Output Ports:**
- Sequence: ``each``
- Sequence: ``exit``
- Data (variant): ``elem``
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`