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56 lines
1.7 KiB
ReStructuredText
56 lines
1.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptEmitSignal.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptEmitSignal:
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VisualScriptEmitSignal
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======================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Emits a specified signal.
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Description
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-----------
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Emits a specified signal when it is executed.
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**Input Ports:**
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- Sequence: ``emit``
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**Output Ports:**
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- Sequence
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Properties
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----------
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+-----------------------------+-------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`signal<class_VisualScriptEmitSignal_property_signal>` | ``""`` |
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+-----------------------------+-------------------------------------------------------------+--------+
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Property Descriptions
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---------------------
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.. _class_VisualScriptEmitSignal_property_signal:
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- :ref:`String<class_String>` **signal**
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+-----------+-------------------+
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| *Default* | ``""`` |
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+-----------+-------------------+
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| *Setter* | set_signal(value) |
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+-----------+-------------------+
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| *Getter* | get_signal() |
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+-----------+-------------------+
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The signal to emit.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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