pandemonium_engine_docs/classes/class_skeleton.rst

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.. DO NOT EDIT THIS FILE, but the Skeleton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Skeleton:
Skeleton
========
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Skeleton for characters and animated objects.
Description
-----------
Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
Tutorials
---------
- `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
Methods
-------
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_bone<class_Skeleton_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`bind_child_node_to_bone<class_Skeleton_method_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_bones<class_Skeleton_method_clear_bones>` **(** **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_bones_global_pose_override<class_Skeleton_method_clear_bones_global_pose_override>` **(** **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_method_find_bone>` **(** :ref:`String<class_String>` name **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` **(** **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`get_bone_custom_pose<class_Skeleton_method_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose<class_Skeleton_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`get_bone_global_pose_no_override<class_Skeleton_method_get_bone_global_pose_no_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`get_bone_pose<class_Skeleton_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`get_bone_rest<class_Skeleton_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_method_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_method_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`localize_rests<class_Skeleton_method_localize_rests>` **(** **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_add_collision_exception<class_Skeleton_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_remove_collision_exception<class_Skeleton_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_start_simulation<class_Skeleton_method_physical_bones_start_simulation>` **(** :ref:`Array<class_Array>` bones=[ ] **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_stop_simulation<class_Skeleton_method_physical_bones_stop_simulation>` **(** **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_custom_pose<class_Skeleton_method_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_disable_rest<class_Skeleton_method_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_global_pose_override<class_Skeleton_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_name<class_Skeleton_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_parent<class_Skeleton_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_pose<class_Skeleton_method_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_rest<class_Skeleton_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`unbind_child_node_from_bone<class_Skeleton_method_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`unparent_bone_and_rest<class_Skeleton_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
+-------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_Skeleton_signal_skeleton_updated:
- **skeleton_updated** **(** **)**
Constants
---------
.. _class_Skeleton_constant_NOTIFICATION_UPDATE_SKELETON:
- **NOTIFICATION_UPDATE_SKELETON** = **50**
Method Descriptions
-------------------
.. _class_Skeleton_method_add_bone:
- void **add_bone** **(** :ref:`String<class_String>` name **)**
Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton_method_get_bone_count>` will become the bone index.
----
.. _class_Skeleton_method_bind_child_node_to_bone:
- void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
*Deprecated soon.*
----
.. _class_Skeleton_method_clear_bones:
- void **clear_bones** **(** **)**
Clear all the bones in this skeleton.
----
.. _class_Skeleton_method_clear_bones_global_pose_override:
- void **clear_bones_global_pose_override** **(** **)**
----
.. _class_Skeleton_method_find_bone:
- :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** |const|
Returns the bone index that matches ``name`` as its name.
----
.. _class_Skeleton_method_get_bone_count:
- :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
Returns the amount of bones in the skeleton.
----
.. _class_Skeleton_method_get_bone_custom_pose:
- :ref:`Transform<class_Transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the custom pose of the specified bone. Custom pose is applied on top of the rest pose.
----
.. _class_Skeleton_method_get_bone_global_pose:
- :ref:`Transform<class_Transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
----
.. _class_Skeleton_method_get_bone_global_pose_no_override:
- :ref:`Transform<class_Transform>` **get_bone_global_pose_no_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
----
.. _class_Skeleton_method_get_bone_name:
- :ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the name of the bone at index ``index``.
----
.. _class_Skeleton_method_get_bone_parent:
- :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
**Note:** The parent bone returned will always be less than ``bone_idx``.
----
.. _class_Skeleton_method_get_bone_pose:
- :ref:`Transform<class_Transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
----
.. _class_Skeleton_method_get_bone_rest:
- :ref:`Transform<class_Transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the rest transform for a bone ``bone_idx``.
----
.. _class_Skeleton_method_get_bound_child_nodes_to_bone:
- :ref:`Array<class_Array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** |const|
*Deprecated soon.*
----
.. _class_Skeleton_method_is_bone_rest_disabled:
- :ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** |const|
----
.. _class_Skeleton_method_localize_rests:
- void **localize_rests** **(** **)**
----
.. _class_Skeleton_method_physical_bones_add_collision_exception:
- void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
----
.. _class_Skeleton_method_physical_bones_remove_collision_exception:
- void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
----
.. _class_Skeleton_method_physical_bones_start_simulation:
- void **physical_bones_start_simulation** **(** :ref:`Array<class_Array>` bones=[ ] **)**
----
.. _class_Skeleton_method_physical_bones_stop_simulation:
- void **physical_bones_stop_simulation** **(** **)**
----
.. _class_Skeleton_method_register_skin:
- :ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
----
.. _class_Skeleton_method_set_bone_custom_pose:
- void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` custom_pose **)**
----
.. _class_Skeleton_method_set_bone_disable_rest:
- void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
----
.. _class_Skeleton_method_set_bone_global_pose_override:
- void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
----
.. _class_Skeleton_method_set_bone_name:
- void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)**
----
.. _class_Skeleton_method_set_bone_parent:
- void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
**Note:** ``parent_idx`` must be less than ``bone_idx``.
----
.. _class_Skeleton_method_set_bone_pose:
- void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` pose **)**
Sets the pose transform for bone ``bone_idx``.
----
.. _class_Skeleton_method_set_bone_rest:
- void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_Transform>` rest **)**
Sets the rest transform for bone ``bone_idx``.
----
.. _class_Skeleton_method_unbind_child_node_from_bone:
- void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_Node>` node **)**
*Deprecated soon.*
----
.. _class_Skeleton_method_unparent_bone_and_rest:
- void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`