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138 lines
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ReStructuredText
138 lines
5.9 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the RemoteTransform2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_RemoteTransform2D:
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RemoteTransform2D
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=================
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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RemoteTransform2D pushes its own :ref:`Transform2D<class_Transform2D>` to another :ref:`CanvasItem<class_CanvasItem>` derived Node in the scene.
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Description
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-----------
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RemoteTransform2D pushes its own :ref:`Transform2D<class_Transform2D>` to another :ref:`CanvasItem<class_CanvasItem>` derived Node (called the remote node) in the scene.
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It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.
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Properties
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----------
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+---------------------------------+----------------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`remote_path<class_RemoteTransform2D_property_remote_path>` | ``NodePath("")`` |
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+---------------------------------+----------------------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`update_position<class_RemoteTransform2D_property_update_position>` | ``true`` |
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+---------------------------------+----------------------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`update_rotation<class_RemoteTransform2D_property_update_rotation>` | ``true`` |
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+---------------------------------+----------------------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`update_scale<class_RemoteTransform2D_property_update_scale>` | ``true`` |
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+---------------------------------+----------------------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`use_global_coordinates<class_RemoteTransform2D_property_use_global_coordinates>` | ``true`` |
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+---------------------------------+----------------------------------------------------------------------------------------+------------------+
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Methods
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-------
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+------+------------------------------------------------------------------------------------------+
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| void | :ref:`force_update_cache<class_RemoteTransform2D_method_force_update_cache>` **(** **)** |
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+------+------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_RemoteTransform2D_property_remote_path:
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- :ref:`NodePath<class_NodePath>` **remote_path**
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+-----------+------------------------+
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| *Default* | ``NodePath("")`` |
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+-----------+------------------------+
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| *Setter* | set_remote_node(value) |
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+-----------+------------------------+
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| *Getter* | get_remote_node() |
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+-----------+------------------------+
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The :ref:`NodePath<class_NodePath>` to the remote node, relative to the RemoteTransform2D's position in the scene.
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----
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.. _class_RemoteTransform2D_property_update_position:
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- :ref:`bool<class_bool>` **update_position**
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+-----------+----------------------------+
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| *Default* | ``true`` |
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+-----------+----------------------------+
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| *Setter* | set_update_position(value) |
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+-----------+----------------------------+
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| *Getter* | get_update_position() |
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+-----------+----------------------------+
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If ``true``, the remote node's position is updated.
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----
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.. _class_RemoteTransform2D_property_update_rotation:
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- :ref:`bool<class_bool>` **update_rotation**
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+-----------+----------------------------+
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| *Default* | ``true`` |
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+-----------+----------------------------+
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| *Setter* | set_update_rotation(value) |
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+-----------+----------------------------+
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| *Getter* | get_update_rotation() |
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+-----------+----------------------------+
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If ``true``, the remote node's rotation is updated.
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----
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.. _class_RemoteTransform2D_property_update_scale:
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- :ref:`bool<class_bool>` **update_scale**
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+-----------+-------------------------+
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| *Default* | ``true`` |
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+-----------+-------------------------+
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| *Setter* | set_update_scale(value) |
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+-----------+-------------------------+
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| *Getter* | get_update_scale() |
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+-----------+-------------------------+
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If ``true``, the remote node's scale is updated.
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----
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.. _class_RemoteTransform2D_property_use_global_coordinates:
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- :ref:`bool<class_bool>` **use_global_coordinates**
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+-----------+-----------------------------------+
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| *Default* | ``true`` |
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+-----------+-----------------------------------+
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| *Setter* | set_use_global_coordinates(value) |
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+-----------+-----------------------------------+
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| *Getter* | get_use_global_coordinates() |
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+-----------+-----------------------------------+
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If ``true``, global coordinates are used. If ``false``, local coordinates are used.
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Method Descriptions
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-------------------
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.. _class_RemoteTransform2D_method_force_update_cache:
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- void **force_update_cache** **(** **)**
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``RemoteTransform2D`` caches the remote node. It may not notice if the remote node disappears; :ref:`force_update_cache<class_RemoteTransform2D_method_force_update_cache>` forces it to update the cache again.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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