pandemonium_engine_docs/classes/class_referencerect.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ReferenceRect.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ReferenceRect:
ReferenceRect
=============
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Reference frame for GUI.
Description
-----------
A rectangle box that displays only a :ref:`border_color<class_ReferenceRect_property_border_color>` border color around its rectangle. ``ReferenceRect`` has no fill :ref:`Color<class_Color>`. If you need to display a rectangle filled with a solid color, consider using :ref:`ColorRect<class_ColorRect>` instead.
Properties
----------
+---------------------------+----------------------------------------------------------------+-------------------------+
| :ref:`Color<class_Color>` | :ref:`border_color<class_ReferenceRect_property_border_color>` | ``Color( 1, 0, 0, 1 )`` |
+---------------------------+----------------------------------------------------------------+-------------------------+
| :ref:`float<class_float>` | :ref:`border_width<class_ReferenceRect_property_border_width>` | ``1.0`` |
+---------------------------+----------------------------------------------------------------+-------------------------+
| :ref:`bool<class_bool>` | :ref:`editor_only<class_ReferenceRect_property_editor_only>` | ``true`` |
+---------------------------+----------------------------------------------------------------+-------------------------+
Property Descriptions
---------------------
.. _class_ReferenceRect_property_border_color:
- :ref:`Color<class_Color>` **border_color**
+-----------+-------------------------+
| *Default* | ``Color( 1, 0, 0, 1 )`` |
+-----------+-------------------------+
| *Setter* | set_border_color(value) |
+-----------+-------------------------+
| *Getter* | get_border_color() |
+-----------+-------------------------+
Sets the border :ref:`Color<class_Color>` of the ``ReferenceRect``.
----
.. _class_ReferenceRect_property_border_width:
- :ref:`float<class_float>` **border_width**
+-----------+-------------------------+
| *Default* | ``1.0`` |
+-----------+-------------------------+
| *Setter* | set_border_width(value) |
+-----------+-------------------------+
| *Getter* | get_border_width() |
+-----------+-------------------------+
Sets the border width of the ``ReferenceRect``. The border grows both inwards and outwards with respect to the rectangle box.
----
.. _class_ReferenceRect_property_editor_only:
- :ref:`bool<class_bool>` **editor_only**
+-----------+------------------------+
| *Default* | ``true`` |
+-----------+------------------------+
| *Setter* | set_editor_only(value) |
+-----------+------------------------+
| *Getter* | get_editor_only() |
+-----------+------------------------+
If set to ``true``, the ``ReferenceRect`` will only be visible while in editor. Otherwise, ``ReferenceRect`` will be visible in game.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`