pandemonium_engine_docs/classes/class_proxytexture.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ProxyTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ProxyTexture:
ProxyTexture
============
**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+-------------------------------+-----------------------------------------------+---------------------------+
| :ref:`Texture<class_Texture>` | :ref:`base<class_ProxyTexture_property_base>` | |
+-------------------------------+-----------------------------------------------+---------------------------+
| :ref:`int<class_int>` | flags | ``0`` *(parent override)* |
+-------------------------------+-----------------------------------------------+---------------------------+
Property Descriptions
---------------------
.. _class_ProxyTexture_property_base:
- :ref:`Texture<class_Texture>` **base**
+----------+-----------------+
| *Setter* | set_base(value) |
+----------+-----------------+
| *Getter* | get_base() |
+----------+-----------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`