pandemonium_engine_docs/classes/class_occludershape.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OccluderShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OccluderShape:
OccluderShape
=============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`OccluderShapeSphere<class_OccluderShapeSphere>`
Base class for shapes used for occlusion culling by the :ref:`Occluder<class_Occluder>` node.
Description
-----------
:ref:`Occluder<class_Occluder>`\ s can use any primitive shape derived from ``OccluderShape``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`