pandemonium_engine_docs/classes/class_mesh.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Mesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Mesh:
Mesh
====
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ArrayMesh<class_ArrayMesh>`, :ref:`PrimitiveMesh<class_PrimitiveMesh>`
A :ref:`Resource<class_Resource>` that contains vertex array-based geometry.
Description
-----------
Mesh is a type of :ref:`Resource<class_Resource>` that contains vertex array-based geometry, divided in *surfaces*. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
Tutorials
---------
- `3D Material Testers Demo <https://godotengine.org/asset-library/asset/123>`__
- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
Properties
----------
+-------------------------------+-------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-------------------------------------------------------------------+---------------------+
Methods
-------
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape<class_Shape>` | :ref:`create_convex_shape<class_Mesh_method_create_convex_shape>` **(** :ref:`bool<class_bool>` clean=true, :ref:`bool<class_bool>` simplify=false **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`create_outline<class_Mesh_method_create_outline>` **(** :ref:`float<class_float>` margin **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Shape<class_Shape>` | :ref:`create_trimesh_shape<class_Mesh_method_create_trimesh_shape>` **(** **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`TriangleMesh<class_TriangleMesh>` | :ref:`generate_triangle_mesh<class_Mesh_method_generate_triangle_mesh>` **(** **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`get_aabb<class_Mesh_method_get_aabb>` **(** **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`get_faces<class_Mesh_method_get_faces>` **(** **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_surface_count<class_Mesh_method_get_surface_count>` **(** **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`surface_get_arrays<class_Mesh_method_surface_get_arrays>` **(** :ref:`int<class_int>` surf_idx **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`surface_get_blend_shape_arrays<class_Mesh_method_surface_get_blend_shape_arrays>` **(** :ref:`int<class_int>` surf_idx **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`surface_get_material<class_Mesh_method_surface_get_material>` **(** :ref:`int<class_int>` surf_idx **)** |const| |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`surface_set_material<class_Mesh_method_surface_set_material>` **(** :ref:`int<class_int>` surf_idx, :ref:`Material<class_Material>` material **)** |
+-------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_Mesh_PrimitiveType:
.. _class_Mesh_constant_PRIMITIVE_POINTS:
.. _class_Mesh_constant_PRIMITIVE_LINES:
.. _class_Mesh_constant_PRIMITIVE_LINE_STRIP:
.. _class_Mesh_constant_PRIMITIVE_LINE_LOOP:
.. _class_Mesh_constant_PRIMITIVE_TRIANGLES:
.. _class_Mesh_constant_PRIMITIVE_TRIANGLE_STRIP:
.. _class_Mesh_constant_PRIMITIVE_TRIANGLE_FAN:
enum **PrimitiveType**:
- **PRIMITIVE_POINTS** = **0** --- Render array as points (one vertex equals one point).
- **PRIMITIVE_LINES** = **1** --- Render array as lines (every two vertices a line is created).
- **PRIMITIVE_LINE_STRIP** = **2** --- Render array as line strip.
- **PRIMITIVE_LINE_LOOP** = **3** --- Render array as line loop (like line strip, but closed).
- **PRIMITIVE_TRIANGLES** = **4** --- Render array as triangles (every three vertices a triangle is created).
- **PRIMITIVE_TRIANGLE_STRIP** = **5** --- Render array as triangle strips.
- **PRIMITIVE_TRIANGLE_FAN** = **6** --- Render array as triangle fans.
----
.. _enum_Mesh_BlendShapeMode:
.. _class_Mesh_constant_BLEND_SHAPE_MODE_NORMALIZED:
.. _class_Mesh_constant_BLEND_SHAPE_MODE_RELATIVE:
enum **BlendShapeMode**:
- **BLEND_SHAPE_MODE_NORMALIZED** = **0** --- Blend shapes are normalized.
- **BLEND_SHAPE_MODE_RELATIVE** = **1** --- Blend shapes are relative to base weight.
----
.. _enum_Mesh_ArrayFormat:
.. _class_Mesh_constant_ARRAY_FORMAT_VERTEX:
.. _class_Mesh_constant_ARRAY_FORMAT_NORMAL:
.. _class_Mesh_constant_ARRAY_FORMAT_TANGENT:
.. _class_Mesh_constant_ARRAY_FORMAT_COLOR:
.. _class_Mesh_constant_ARRAY_FORMAT_TEX_UV:
.. _class_Mesh_constant_ARRAY_FORMAT_TEX_UV2:
.. _class_Mesh_constant_ARRAY_FORMAT_BONES:
.. _class_Mesh_constant_ARRAY_FORMAT_WEIGHTS:
.. _class_Mesh_constant_ARRAY_FORMAT_INDEX:
.. _class_Mesh_constant_ARRAY_COMPRESS_BASE:
.. _class_Mesh_constant_ARRAY_COMPRESS_VERTEX:
.. _class_Mesh_constant_ARRAY_COMPRESS_NORMAL:
.. _class_Mesh_constant_ARRAY_COMPRESS_TANGENT:
.. _class_Mesh_constant_ARRAY_COMPRESS_COLOR:
.. _class_Mesh_constant_ARRAY_COMPRESS_TEX_UV:
.. _class_Mesh_constant_ARRAY_COMPRESS_TEX_UV2:
.. _class_Mesh_constant_ARRAY_COMPRESS_BONES:
.. _class_Mesh_constant_ARRAY_COMPRESS_WEIGHTS:
.. _class_Mesh_constant_ARRAY_COMPRESS_INDEX:
.. _class_Mesh_constant_ARRAY_FLAG_USE_2D_VERTICES:
.. _class_Mesh_constant_ARRAY_FLAG_USE_16_BIT_BONES:
.. _class_Mesh_constant_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION:
.. _class_Mesh_constant_ARRAY_COMPRESS_DEFAULT:
enum **ArrayFormat**:
- **ARRAY_FORMAT_VERTEX** = **1** --- Mesh array contains vertices. All meshes require a vertex array so this should always be present.
- **ARRAY_FORMAT_NORMAL** = **2** --- Mesh array contains normals.
- **ARRAY_FORMAT_TANGENT** = **4** --- Mesh array contains tangents.
- **ARRAY_FORMAT_COLOR** = **8** --- Mesh array contains colors.
- **ARRAY_FORMAT_TEX_UV** = **16** --- Mesh array contains UVs.
- **ARRAY_FORMAT_TEX_UV2** = **32** --- Mesh array contains second UV.
- **ARRAY_FORMAT_BONES** = **64** --- Mesh array contains bones.
- **ARRAY_FORMAT_WEIGHTS** = **128** --- Mesh array contains bone weights.
- **ARRAY_FORMAT_INDEX** = **256** --- Mesh array uses indices.
- **ARRAY_COMPRESS_BASE** = **9** --- Used internally to calculate other ``ARRAY_COMPRESS_*`` enum values. Do not use.
- **ARRAY_COMPRESS_VERTEX** = **512** --- Flag used to mark a compressed (half float) vertex array.
- **ARRAY_COMPRESS_NORMAL** = **1024** --- Flag used to mark a compressed (half float) normal array.
- **ARRAY_COMPRESS_TANGENT** = **2048** --- Flag used to mark a compressed (half float) tangent array.
- **ARRAY_COMPRESS_COLOR** = **4096** --- Flag used to mark a compressed (half float) color array.
- **ARRAY_COMPRESS_TEX_UV** = **8192** --- Flag used to mark a compressed (half float) UV coordinates array.
- **ARRAY_COMPRESS_TEX_UV2** = **16384** --- Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.
- **ARRAY_COMPRESS_BONES** = **32768** --- Flag used to mark a compressed bone array.
- **ARRAY_COMPRESS_WEIGHTS** = **65536** --- Flag used to mark a compressed (half float) weight array.
- **ARRAY_COMPRESS_INDEX** = **131072** --- Flag used to mark a compressed index array.
- **ARRAY_FLAG_USE_2D_VERTICES** = **262144** --- Flag used to mark that the array contains 2D vertices.
- **ARRAY_FLAG_USE_16_BIT_BONES** = **524288** --- Flag used to mark that the array uses 16-bit bones instead of 8-bit.
- **ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION** = **2097152** --- Flag used to mark that the array uses an octahedral representation of normal and tangent vectors rather than cartesian.
- **ARRAY_COMPRESS_DEFAULT** = **2194432** --- Used to set flags :ref:`ARRAY_COMPRESS_VERTEX<class_Mesh_constant_ARRAY_COMPRESS_VERTEX>`, :ref:`ARRAY_COMPRESS_NORMAL<class_Mesh_constant_ARRAY_COMPRESS_NORMAL>`, :ref:`ARRAY_COMPRESS_TANGENT<class_Mesh_constant_ARRAY_COMPRESS_TANGENT>`, :ref:`ARRAY_COMPRESS_COLOR<class_Mesh_constant_ARRAY_COMPRESS_COLOR>`, :ref:`ARRAY_COMPRESS_TEX_UV<class_Mesh_constant_ARRAY_COMPRESS_TEX_UV>`, :ref:`ARRAY_COMPRESS_TEX_UV2<class_Mesh_constant_ARRAY_COMPRESS_TEX_UV2>`, :ref:`ARRAY_COMPRESS_WEIGHTS<class_Mesh_constant_ARRAY_COMPRESS_WEIGHTS>`, and :ref:`ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION<class_Mesh_constant_ARRAY_FLAG_USE_OCTAHEDRAL_COMPRESSION>` quickly.
----
.. _enum_Mesh_ArrayType:
.. _class_Mesh_constant_ARRAY_VERTEX:
.. _class_Mesh_constant_ARRAY_NORMAL:
.. _class_Mesh_constant_ARRAY_TANGENT:
.. _class_Mesh_constant_ARRAY_COLOR:
.. _class_Mesh_constant_ARRAY_TEX_UV:
.. _class_Mesh_constant_ARRAY_TEX_UV2:
.. _class_Mesh_constant_ARRAY_BONES:
.. _class_Mesh_constant_ARRAY_WEIGHTS:
.. _class_Mesh_constant_ARRAY_INDEX:
.. _class_Mesh_constant_ARRAY_MAX:
enum **ArrayType**:
- **ARRAY_VERTEX** = **0** --- Array of vertices.
- **ARRAY_NORMAL** = **1** --- Array of normals.
- **ARRAY_TANGENT** = **2** --- Array of tangents as an array of floats, 4 floats per tangent.
- **ARRAY_COLOR** = **3** --- Array of colors.
- **ARRAY_TEX_UV** = **4** --- Array of UV coordinates.
- **ARRAY_TEX_UV2** = **5** --- Array of second set of UV coordinates.
- **ARRAY_BONES** = **6** --- Array of bone data.
- **ARRAY_WEIGHTS** = **7** --- Array of weights.
- **ARRAY_INDEX** = **8** --- Array of indices.
- **ARRAY_MAX** = **9** --- Represents the size of the :ref:`ArrayType<enum_Mesh_ArrayType>` enum.
Property Descriptions
---------------------
.. _class_Mesh_property_lightmap_size_hint:
- :ref:`Vector2<class_Vector2>` **lightmap_size_hint**
+-----------+-------------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+-------------------------------+
| *Setter* | set_lightmap_size_hint(value) |
+-----------+-------------------------------+
| *Getter* | get_lightmap_size_hint() |
+-----------+-------------------------------+
Sets a hint to be used for lightmap resolution in :ref:`BakedLightmap<class_BakedLightmap>`. Overrides :ref:`BakedLightmap.default_texels_per_unit<class_BakedLightmap_property_default_texels_per_unit>`.
Method Descriptions
-------------------
.. _class_Mesh_method_create_convex_shape:
- :ref:`Shape<class_Shape>` **create_convex_shape** **(** :ref:`bool<class_bool>` clean=true, :ref:`bool<class_bool>` simplify=false **)** |const|
Calculate a :ref:`ConvexPolygonShape<class_ConvexPolygonShape>` from the mesh.
If ``clean`` is ``true`` (default), duplicate and interior vertices are removed automatically. You can set it to ``false`` to make the process faster if not needed.
If ``simplify`` is ``true``, the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
----
.. _class_Mesh_method_create_outline:
- :ref:`Mesh<class_Mesh>` **create_outline** **(** :ref:`float<class_float>` margin **)** |const|
Calculate an outline mesh at a defined offset (margin) from the original mesh.
**Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise).
----
.. _class_Mesh_method_create_trimesh_shape:
- :ref:`Shape<class_Shape>` **create_trimesh_shape** **(** **)** |const|
Calculate a :ref:`ConcavePolygonShape<class_ConcavePolygonShape>` from the mesh.
----
.. _class_Mesh_method_generate_triangle_mesh:
- :ref:`TriangleMesh<class_TriangleMesh>` **generate_triangle_mesh** **(** **)** |const|
Generate a :ref:`TriangleMesh<class_TriangleMesh>` from the mesh.
----
.. _class_Mesh_method_get_aabb:
- :ref:`AABB<class_AABB>` **get_aabb** **(** **)** |const|
Returns the smallest :ref:`AABB<class_AABB>` enclosing this mesh in local space. Not affected by ``custom_aabb``. See also :ref:`VisualInstance.get_transformed_aabb<class_VisualInstance_method_get_transformed_aabb>`.
**Note:** This is only implemented for :ref:`ArrayMesh<class_ArrayMesh>` and :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
----
.. _class_Mesh_method_get_faces:
- :ref:`PoolVector3Array<class_PoolVector3Array>` **get_faces** **(** **)** |const|
Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
----
.. _class_Mesh_method_get_surface_count:
- :ref:`int<class_int>` **get_surface_count** **(** **)** |const|
Returns the amount of surfaces that the ``Mesh`` holds.
----
.. _class_Mesh_method_surface_get_arrays:
- :ref:`Array<class_Array>` **surface_get_arrays** **(** :ref:`int<class_int>` surf_idx **)** |const|
Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>`).
----
.. _class_Mesh_method_surface_get_blend_shape_arrays:
- :ref:`Array<class_Array>` **surface_get_blend_shape_arrays** **(** :ref:`int<class_int>` surf_idx **)** |const|
Returns the blend shape arrays for the requested surface.
----
.. _class_Mesh_method_surface_get_material:
- :ref:`Material<class_Material>` **surface_get_material** **(** :ref:`int<class_int>` surf_idx **)** |const|
Returns a :ref:`Material<class_Material>` in a given surface. Surface is rendered using this material.
----
.. _class_Mesh_method_surface_set_material:
- void **surface_set_material** **(** :ref:`int<class_int>` surf_idx, :ref:`Material<class_Material>` material **)**
Sets a :ref:`Material<class_Material>` for a given surface. Surface will be rendered using this material.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`