pandemonium_engine_docs/classes/class_inputeventmouse.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventMouse.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventMouse:
InputEventMouse
===============
**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`InputEventMouseButton<class_InputEventMouseButton>`, :ref:`InputEventMouseMotion<class_InputEventMouseMotion>`
Base input event type for mouse events.
Description
-----------
Stores general mouse events information.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Properties
----------
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`button_mask<class_InputEventMouse_property_button_mask>` | ``0`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`global_position<class_InputEventMouse_property_global_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventMouse_property_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
Property Descriptions
---------------------
.. _class_InputEventMouse_property_button_mask:
- :ref:`int<class_int>` **button_mask**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_button_mask(value) |
+-----------+------------------------+
| *Getter* | get_button_mask() |
+-----------+------------------------+
The mouse button mask identifier, one of or a bitwise combination of the :ref:`ButtonList<enum_@GlobalScope_ButtonList>` button masks.
----
.. _class_InputEventMouse_property_global_position:
- :ref:`Vector2<class_Vector2>` **global_position**
+-----------+----------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+----------------------------+
| *Setter* | set_global_position(value) |
+-----------+----------------------------+
| *Getter* | get_global_position() |
+-----------+----------------------------+
The global mouse position relative to the current :ref:`Viewport<class_Viewport>`. If used in :ref:`Control._gui_input<class_Control_method__gui_input>` and if the current :ref:`Control<class_Control>` is not under the mouse, moving it will not update this value.
----
.. _class_InputEventMouse_property_position:
- :ref:`Vector2<class_Vector2>` **position**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_position(value) |
+-----------+---------------------+
| *Getter* | get_position() |
+-----------+---------------------+
The local mouse position relative to the :ref:`Viewport<class_Viewport>`. If used in :ref:`Control._gui_input<class_Control_method__gui_input>`, the position is relative to the current :ref:`Control<class_Control>` which is under the mouse. If the current :ref:`Control<class_Control>` is not under the mouse, moving it will not update this value.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`