pandemonium_engine_docs/classes/class_gltfspecgloss.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GLTFSpecGloss.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GLTFSpecGloss:
GLTFSpecGloss
=============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+---------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`Color<class_Color>` | :ref:`diffuse_factor<class_GLTFSpecGloss_property_diffuse_factor>` | ``Color( 1, 1, 1, 1 )`` |
+---------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`Image<class_Image>` | :ref:`diffuse_img<class_GLTFSpecGloss_property_diffuse_img>` | |
+---------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`float<class_float>` | :ref:`gloss_factor<class_GLTFSpecGloss_property_gloss_factor>` | ``1.0`` |
+---------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`Image<class_Image>` | :ref:`spec_gloss_img<class_GLTFSpecGloss_property_spec_gloss_img>` | |
+---------------------------+----------------------------------------------------------------------+-------------------------+
| :ref:`Color<class_Color>` | :ref:`specular_factor<class_GLTFSpecGloss_property_specular_factor>` | ``Color( 1, 1, 1, 1 )`` |
+---------------------------+----------------------------------------------------------------------+-------------------------+
Property Descriptions
---------------------
.. _class_GLTFSpecGloss_property_diffuse_factor:
- :ref:`Color<class_Color>` **diffuse_factor**
+-----------+---------------------------+
| *Default* | ``Color( 1, 1, 1, 1 )`` |
+-----------+---------------------------+
| *Setter* | set_diffuse_factor(value) |
+-----------+---------------------------+
| *Getter* | get_diffuse_factor() |
+-----------+---------------------------+
----
.. _class_GLTFSpecGloss_property_diffuse_img:
- :ref:`Image<class_Image>` **diffuse_img**
+----------+------------------------+
| *Setter* | set_diffuse_img(value) |
+----------+------------------------+
| *Getter* | get_diffuse_img() |
+----------+------------------------+
----
.. _class_GLTFSpecGloss_property_gloss_factor:
- :ref:`float<class_float>` **gloss_factor**
+-----------+-------------------------+
| *Default* | ``1.0`` |
+-----------+-------------------------+
| *Setter* | set_gloss_factor(value) |
+-----------+-------------------------+
| *Getter* | get_gloss_factor() |
+-----------+-------------------------+
----
.. _class_GLTFSpecGloss_property_spec_gloss_img:
- :ref:`Image<class_Image>` **spec_gloss_img**
+----------+---------------------------+
| *Setter* | set_spec_gloss_img(value) |
+----------+---------------------------+
| *Getter* | get_spec_gloss_img() |
+----------+---------------------------+
----
.. _class_GLTFSpecGloss_property_specular_factor:
- :ref:`Color<class_Color>` **specular_factor**
+-----------+----------------------------+
| *Default* | ``Color( 1, 1, 1, 1 )`` |
+-----------+----------------------------+
| *Setter* | set_specular_factor(value) |
+-----------+----------------------------+
| *Getter* | get_specular_factor() |
+-----------+----------------------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`