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233 lines
9.3 KiB
ReStructuredText
233 lines
9.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the GLTFNode.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_GLTFNode:
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GLTFNode
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========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Properties
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----------
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`camera<class_GLTFNode_property_camera>` | ``-1`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`PoolIntArray<class_PoolIntArray>` | :ref:`children<class_GLTFNode_property_children>` | ``PoolIntArray( )`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`height<class_GLTFNode_property_height>` | ``-1`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`joint<class_GLTFNode_property_joint>` | ``false`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`light<class_GLTFNode_property_light>` | ``-1`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`mesh<class_GLTFNode_property_mesh>` | ``-1`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`parent<class_GLTFNode_property_parent>` | ``-1`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Quat<class_Quat>` | :ref:`rotation<class_GLTFNode_property_rotation>` | ``Quat( 0, 0, 0, 1 )`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`scale<class_GLTFNode_property_scale>` | ``Vector3( 1, 1, 1 )`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`skeleton<class_GLTFNode_property_skeleton>` | ``-1`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`skin<class_GLTFNode_property_skin>` | ``-1`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`translation<class_GLTFNode_property_translation>` | ``Vector3( 0, 0, 0 )`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`xform<class_GLTFNode_property_xform>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
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+-----------------------------------------+---------------------------------------------------------+-----------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_GLTFNode_property_camera:
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- :ref:`int<class_int>` **camera**
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+-----------+-------------------+
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| *Default* | ``-1`` |
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+-----------+-------------------+
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| *Setter* | set_camera(value) |
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+-----------+-------------------+
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| *Getter* | get_camera() |
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+-----------+-------------------+
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----
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.. _class_GLTFNode_property_children:
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- :ref:`PoolIntArray<class_PoolIntArray>` **children**
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+-----------+----------------------+
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| *Default* | ``PoolIntArray( )`` |
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+-----------+----------------------+
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| *Setter* | set_children(value) |
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+-----------+----------------------+
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| *Getter* | get_children() |
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+-----------+----------------------+
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----
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.. _class_GLTFNode_property_height:
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- :ref:`int<class_int>` **height**
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+-----------+-------------------+
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| *Default* | ``-1`` |
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+-----------+-------------------+
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| *Setter* | set_height(value) |
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+-----------+-------------------+
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| *Getter* | get_height() |
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+-----------+-------------------+
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----
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.. _class_GLTFNode_property_joint:
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- :ref:`bool<class_bool>` **joint**
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+-----------+------------------+
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| *Default* | ``false`` |
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+-----------+------------------+
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| *Setter* | set_joint(value) |
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+-----------+------------------+
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| *Getter* | get_joint() |
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+-----------+------------------+
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----
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.. _class_GLTFNode_property_light:
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- :ref:`int<class_int>` **light**
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+-----------+------------------+
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| *Default* | ``-1`` |
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+-----------+------------------+
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| *Setter* | set_light(value) |
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+-----------+------------------+
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| *Getter* | get_light() |
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+-----------+------------------+
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----
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.. _class_GLTFNode_property_mesh:
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- :ref:`int<class_int>` **mesh**
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+-----------+-----------------+
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| *Default* | ``-1`` |
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+-----------+-----------------+
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| *Setter* | set_mesh(value) |
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+-----------+-----------------+
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| *Getter* | get_mesh() |
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+-----------+-----------------+
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----
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.. _class_GLTFNode_property_parent:
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- :ref:`int<class_int>` **parent**
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+-----------+-------------------+
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| *Default* | ``-1`` |
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+-----------+-------------------+
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| *Setter* | set_parent(value) |
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+-----------+-------------------+
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| *Getter* | get_parent() |
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+-----------+-------------------+
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----
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.. _class_GLTFNode_property_rotation:
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- :ref:`Quat<class_Quat>` **rotation**
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+-----------+------------------------+
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| *Default* | ``Quat( 0, 0, 0, 1 )`` |
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+-----------+------------------------+
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| *Setter* | set_rotation(value) |
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+-----------+------------------------+
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| *Getter* | get_rotation() |
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+-----------+------------------------+
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----
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.. _class_GLTFNode_property_scale:
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- :ref:`Vector3<class_Vector3>` **scale**
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+-----------+------------------------+
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| *Default* | ``Vector3( 1, 1, 1 )`` |
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+-----------+------------------------+
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| *Setter* | set_scale(value) |
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+-----------+------------------------+
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| *Getter* | get_scale() |
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+-----------+------------------------+
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----
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.. _class_GLTFNode_property_skeleton:
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- :ref:`int<class_int>` **skeleton**
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+-----------+---------------------+
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| *Default* | ``-1`` |
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+-----------+---------------------+
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| *Setter* | set_skeleton(value) |
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+-----------+---------------------+
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| *Getter* | get_skeleton() |
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+-----------+---------------------+
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----
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.. _class_GLTFNode_property_skin:
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- :ref:`int<class_int>` **skin**
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+-----------+-----------------+
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| *Default* | ``-1`` |
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+-----------+-----------------+
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| *Setter* | set_skin(value) |
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+-----------+-----------------+
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| *Getter* | get_skin() |
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+-----------+-----------------+
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----
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.. _class_GLTFNode_property_translation:
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- :ref:`Vector3<class_Vector3>` **translation**
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+-----------+------------------------+
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| *Default* | ``Vector3( 0, 0, 0 )`` |
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+-----------+------------------------+
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| *Setter* | set_translation(value) |
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+-----------+------------------------+
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| *Getter* | get_translation() |
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+-----------+------------------------+
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----
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.. _class_GLTFNode_property_xform:
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- :ref:`Transform<class_Transform>` **xform**
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+-----------+-----------------------------------------------------+
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| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
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+-----------+-----------------------------------------------------+
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| *Setter* | set_xform(value) |
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+-----------+-----------------------------------------------------+
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| *Getter* | get_xform() |
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+-----------+-----------------------------------------------------+
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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