pandemonium_engine_docs/classes/class_gltfaccessor.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GLTFAccessor.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GLTFAccessor:
GLTFAccessor
============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`buffer_view<class_GLTFAccessor_property_buffer_view>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`byte_offset<class_GLTFAccessor_property_byte_offset>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`component_type<class_GLTFAccessor_property_component_type>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`count<class_GLTFAccessor_property_count>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`max<class_GLTFAccessor_property_max>` | ``PoolRealArray( )`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`min<class_GLTFAccessor_property_min>` | ``PoolRealArray( )`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`normalized<class_GLTFAccessor_property_normalized>` | ``false`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`sparse_count<class_GLTFAccessor_property_sparse_count>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`sparse_indices_buffer_view<class_GLTFAccessor_property_sparse_indices_buffer_view>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`sparse_indices_byte_offset<class_GLTFAccessor_property_sparse_indices_byte_offset>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`sparse_indices_component_type<class_GLTFAccessor_property_sparse_indices_component_type>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`sparse_values_buffer_view<class_GLTFAccessor_property_sparse_values_buffer_view>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`sparse_values_byte_offset<class_GLTFAccessor_property_sparse_values_byte_offset>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`type<class_GLTFAccessor_property_type>` | ``0`` |
+-------------------------------------------+-------------------------------------------------------------------------------------------------+-----------------------+
Property Descriptions
---------------------
.. _class_GLTFAccessor_property_buffer_view:
- :ref:`int<class_int>` **buffer_view**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_buffer_view(value) |
+-----------+------------------------+
| *Getter* | get_buffer_view() |
+-----------+------------------------+
----
.. _class_GLTFAccessor_property_byte_offset:
- :ref:`int<class_int>` **byte_offset**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_byte_offset(value) |
+-----------+------------------------+
| *Getter* | get_byte_offset() |
+-----------+------------------------+
----
.. _class_GLTFAccessor_property_component_type:
- :ref:`int<class_int>` **component_type**
+-----------+---------------------------+
| *Default* | ``0`` |
+-----------+---------------------------+
| *Setter* | set_component_type(value) |
+-----------+---------------------------+
| *Getter* | get_component_type() |
+-----------+---------------------------+
----
.. _class_GLTFAccessor_property_count:
- :ref:`int<class_int>` **count**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_count(value) |
+-----------+------------------+
| *Getter* | get_count() |
+-----------+------------------+
----
.. _class_GLTFAccessor_property_max:
- :ref:`PoolRealArray<class_PoolRealArray>` **max**
+-----------+-----------------------+
| *Default* | ``PoolRealArray( )`` |
+-----------+-----------------------+
| *Setter* | set_max(value) |
+-----------+-----------------------+
| *Getter* | get_max() |
+-----------+-----------------------+
----
.. _class_GLTFAccessor_property_min:
- :ref:`PoolRealArray<class_PoolRealArray>` **min**
+-----------+-----------------------+
| *Default* | ``PoolRealArray( )`` |
+-----------+-----------------------+
| *Setter* | set_min(value) |
+-----------+-----------------------+
| *Getter* | get_min() |
+-----------+-----------------------+
----
.. _class_GLTFAccessor_property_normalized:
- :ref:`bool<class_bool>` **normalized**
+-----------+-----------------------+
| *Default* | ``false`` |
+-----------+-----------------------+
| *Setter* | set_normalized(value) |
+-----------+-----------------------+
| *Getter* | get_normalized() |
+-----------+-----------------------+
----
.. _class_GLTFAccessor_property_sparse_count:
- :ref:`int<class_int>` **sparse_count**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_sparse_count(value) |
+-----------+-------------------------+
| *Getter* | get_sparse_count() |
+-----------+-------------------------+
----
.. _class_GLTFAccessor_property_sparse_indices_buffer_view:
- :ref:`int<class_int>` **sparse_indices_buffer_view**
+-----------+---------------------------------------+
| *Default* | ``0`` |
+-----------+---------------------------------------+
| *Setter* | set_sparse_indices_buffer_view(value) |
+-----------+---------------------------------------+
| *Getter* | get_sparse_indices_buffer_view() |
+-----------+---------------------------------------+
----
.. _class_GLTFAccessor_property_sparse_indices_byte_offset:
- :ref:`int<class_int>` **sparse_indices_byte_offset**
+-----------+---------------------------------------+
| *Default* | ``0`` |
+-----------+---------------------------------------+
| *Setter* | set_sparse_indices_byte_offset(value) |
+-----------+---------------------------------------+
| *Getter* | get_sparse_indices_byte_offset() |
+-----------+---------------------------------------+
----
.. _class_GLTFAccessor_property_sparse_indices_component_type:
- :ref:`int<class_int>` **sparse_indices_component_type**
+-----------+------------------------------------------+
| *Default* | ``0`` |
+-----------+------------------------------------------+
| *Setter* | set_sparse_indices_component_type(value) |
+-----------+------------------------------------------+
| *Getter* | get_sparse_indices_component_type() |
+-----------+------------------------------------------+
----
.. _class_GLTFAccessor_property_sparse_values_buffer_view:
- :ref:`int<class_int>` **sparse_values_buffer_view**
+-----------+--------------------------------------+
| *Default* | ``0`` |
+-----------+--------------------------------------+
| *Setter* | set_sparse_values_buffer_view(value) |
+-----------+--------------------------------------+
| *Getter* | get_sparse_values_buffer_view() |
+-----------+--------------------------------------+
----
.. _class_GLTFAccessor_property_sparse_values_byte_offset:
- :ref:`int<class_int>` **sparse_values_byte_offset**
+-----------+--------------------------------------+
| *Default* | ``0`` |
+-----------+--------------------------------------+
| *Setter* | set_sparse_values_byte_offset(value) |
+-----------+--------------------------------------+
| *Getter* | get_sparse_values_byte_offset() |
+-----------+--------------------------------------+
----
.. _class_GLTFAccessor_property_type:
- :ref:`int<class_int>` **type**
+-----------+-----------------+
| *Default* | ``0`` |
+-----------+-----------------+
| *Setter* | set_type(value) |
+-----------+-----------------+
| *Getter* | get_type() |
+-----------+-----------------+
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`