pandemonium_engine_docs/classes/class_cubemesh.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CubeMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CubeMesh:
CubeMesh
========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
Description
-----------
Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
**Note:** When using a large textured ``CubeMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` and :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` until you no longer notice UV jittering.
Properties
----------
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`size<class_CubeMesh_property_size>` | ``Vector3( 2, 2, 2 )`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` | ``0`` |
+-------------------------------+-------------------------------------------------------------------+------------------------+
Property Descriptions
---------------------
.. _class_CubeMesh_property_size:
- :ref:`Vector3<class_Vector3>` **size**
+-----------+------------------------+
| *Default* | ``Vector3( 2, 2, 2 )`` |
+-----------+------------------------+
| *Setter* | set_size(value) |
+-----------+------------------------+
| *Getter* | get_size() |
+-----------+------------------------+
Size of the cuboid mesh.
----
.. _class_CubeMesh_property_subdivide_depth:
- :ref:`int<class_int>` **subdivide_depth**
+-----------+----------------------------+
| *Default* | ``0`` |
+-----------+----------------------------+
| *Setter* | set_subdivide_depth(value) |
+-----------+----------------------------+
| *Getter* | get_subdivide_depth() |
+-----------+----------------------------+
Number of extra edge loops inserted along the Z axis.
----
.. _class_CubeMesh_property_subdivide_height:
- :ref:`int<class_int>` **subdivide_height**
+-----------+-----------------------------+
| *Default* | ``0`` |
+-----------+-----------------------------+
| *Setter* | set_subdivide_height(value) |
+-----------+-----------------------------+
| *Getter* | get_subdivide_height() |
+-----------+-----------------------------+
Number of extra edge loops inserted along the Y axis.
----
.. _class_CubeMesh_property_subdivide_width:
- :ref:`int<class_int>` **subdivide_width**
+-----------+----------------------------+
| *Default* | ``0`` |
+-----------+----------------------------+
| *Setter* | set_subdivide_width(value) |
+-----------+----------------------------+
| *Getter* | get_subdivide_width() |
+-----------+----------------------------+
Number of extra edge loops inserted along the X axis.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`