pandemonium_engine_docs/classes/class_csharpscript.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSharpScript.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSharpScript:
CSharpScript
============
**Inherits:** :ref:`Script<class_Script>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A script implemented in the C# programming language (Mono-enabled builds only).
Description
-----------
This class represents a C# script. It is the C# equivalent of the :ref:`GDScript<class_GDScript>` class and is only available in Mono-enabled Godot builds.
See also :ref:`GodotSharp<class_GodotSharp>`.
Tutorials
---------
- :doc:`../tutorials/scripting/c_sharp/index`
Methods
-------
+-------------------------------+--------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`new<class_CSharpScript_method_new>` **(** ... **)** |vararg| |
+-------------------------------+--------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_CSharpScript_method_new:
- :ref:`Variant<class_Variant>` **new** **(** ... **)** |vararg|
Returns a new instance of the script.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`