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107 lines
3.8 KiB
ReStructuredText
107 lines
3.8 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CSGBox.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CSGBox:
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CSGBox
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======
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**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A CSG Box shape.
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Description
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-----------
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This node allows you to create a box for use with the CSG system.
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**Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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Tutorials
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---------
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- `Prototyping levels with CSG <$DOCS_URL/tutorials/3d/csg_tools.html>`__
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Properties
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----------
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+---------------------------------+-------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`depth<class_CSGBox_property_depth>` | ``2.0`` |
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+---------------------------------+-------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`height<class_CSGBox_property_height>` | ``2.0`` |
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+---------------------------------+-------------------------------------------------+---------+
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| :ref:`Material<class_Material>` | :ref:`material<class_CSGBox_property_material>` | |
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+---------------------------------+-------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`width<class_CSGBox_property_width>` | ``2.0`` |
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+---------------------------------+-------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_CSGBox_property_depth:
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- :ref:`float<class_float>` **depth**
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+-----------+------------------+
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| *Default* | ``2.0`` |
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+-----------+------------------+
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| *Setter* | set_depth(value) |
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+-----------+------------------+
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| *Getter* | get_depth() |
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+-----------+------------------+
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Depth of the box measured from the center of the box.
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----
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.. _class_CSGBox_property_height:
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- :ref:`float<class_float>` **height**
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+-----------+-------------------+
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| *Default* | ``2.0`` |
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+-----------+-------------------+
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| *Setter* | set_height(value) |
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+-----------+-------------------+
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| *Getter* | get_height() |
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+-----------+-------------------+
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Height of the box measured from the center of the box.
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----
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.. _class_CSGBox_property_material:
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- :ref:`Material<class_Material>` **material**
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+----------+---------------------+
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| *Setter* | set_material(value) |
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+----------+---------------------+
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| *Getter* | get_material() |
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+----------+---------------------+
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The material used to render the box.
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----
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.. _class_CSGBox_property_width:
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- :ref:`float<class_float>` **width**
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+-----------+------------------+
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| *Default* | ``2.0`` |
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+-----------+------------------+
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| *Setter* | set_width(value) |
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+-----------+------------------+
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| *Getter* | get_width() |
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+-----------+------------------+
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Width of the box measured from the center of the box.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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