pandemonium_engine_docs/classes/class_collisionshape2d.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CollisionShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CollisionShape2D:
CollisionShape2D
================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Node that represents collision shape data in 2D space.
Description
-----------
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_Area2D>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_PhysicsBody2D>` to create a solid object. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject2D.shape_owner_get_shape<class_CollisionObject2D_method_shape_owner_get_shape>` to get the actual shape.
Tutorials
---------
- :doc:`../tutorials/physics/physics_introduction`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
Properties
----------
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
| :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
+-------------------------------+-------------------------------------------------------------------------------------------+-----------+
Property Descriptions
---------------------
.. _class_CollisionShape2D_property_disabled:
- :ref:`bool<class_bool>` **disabled**
+-----------+---------------------+
| *Default* | ``false`` |
+-----------+---------------------+
| *Setter* | set_disabled(value) |
+-----------+---------------------+
| *Getter* | is_disabled() |
+-----------+---------------------+
A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred<class_Object_method_set_deferred>`.
----
.. _class_CollisionShape2D_property_one_way_collision:
- :ref:`bool<class_bool>` **one_way_collision**
+-----------+--------------------------------+
| *Default* | ``false`` |
+-----------+--------------------------------+
| *Setter* | set_one_way_collision(value) |
+-----------+--------------------------------+
| *Getter* | is_one_way_collision_enabled() |
+-----------+--------------------------------+
Sets whether this collision shape should only detect collision on one side (top or bottom).
----
.. _class_CollisionShape2D_property_one_way_collision_margin:
- :ref:`float<class_float>` **one_way_collision_margin**
+-----------+-------------------------------------+
| *Default* | ``1.0`` |
+-----------+-------------------------------------+
| *Setter* | set_one_way_collision_margin(value) |
+-----------+-------------------------------------+
| *Getter* | get_one_way_collision_margin() |
+-----------+-------------------------------------+
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
----
.. _class_CollisionShape2D_property_shape:
- :ref:`Shape2D<class_Shape2D>` **shape**
+----------+------------------+
| *Setter* | set_shape(value) |
+----------+------------------+
| *Getter* | get_shape() |
+----------+------------------+
The actual shape owned by this collision shape.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`