pandemonium_engine_docs/classes/class_canvaslayer.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CanvasLayer:
CanvasLayer
===========
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`ParallaxBackground<class_ParallaxBackground>`
Canvas drawing layer.
Description
-----------
Canvas drawing layer. :ref:`CanvasItem<class_CanvasItem>` nodes that are direct or indirect children of a ``CanvasLayer`` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a ``CanvasLayer`` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
Tutorials
---------
- :doc:`../tutorials/2d/2d_transforms`
- :doc:`../tutorials/2d/canvas_layers`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
Properties
----------
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`Node<class_Node>` | :ref:`custom_viewport<class_CanvasLayer_property_custom_viewport>` | |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`bool<class_bool>` | :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>` | ``false`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`follow_viewport_scale<class_CanvasLayer_property_follow_viewport_scale>` | ``1.0`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`int<class_int>` | :ref:`layer<class_CanvasLayer_property_layer>` | ``1`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CanvasLayer_property_offset>` | ``Vector2( 0, 0 )`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`rotation<class_CanvasLayer_property_rotation>` | ``0.0`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`float<class_float>` | :ref:`rotation_degrees<class_CanvasLayer_property_rotation_degrees>` | ``0.0`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scale<class_CanvasLayer_property_scale>` | ``Vector2( 1, 1 )`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
| :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CanvasLayer_property_transform>` | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
+---------------------------------------+----------------------------------------------------------------------------------+-------------------------------------+
Methods
-------
+-----------------------+----------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_canvas<class_CanvasLayer_method_get_canvas>` **(** **)** |const| |
+-----------------------+----------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_CanvasLayer_property_custom_viewport:
- :ref:`Node<class_Node>` **custom_viewport**
+----------+----------------------------+
| *Setter* | set_custom_viewport(value) |
+----------+----------------------------+
| *Getter* | get_custom_viewport() |
+----------+----------------------------+
The custom :ref:`Viewport<class_Viewport>` node assigned to the ``CanvasLayer``. If ``null``, uses the default viewport instead.
----
.. _class_CanvasLayer_property_follow_viewport_enable:
- :ref:`bool<class_bool>` **follow_viewport_enable**
+-----------+----------------------------+
| *Default* | ``false`` |
+-----------+----------------------------+
| *Setter* | set_follow_viewport(value) |
+-----------+----------------------------+
| *Getter* | is_following_viewport() |
+-----------+----------------------------+
Sets the layer to follow the viewport in order to simulate a pseudo 3D effect.
----
.. _class_CanvasLayer_property_follow_viewport_scale:
- :ref:`float<class_float>` **follow_viewport_scale**
+-----------+----------------------------------+
| *Default* | ``1.0`` |
+-----------+----------------------------------+
| *Setter* | set_follow_viewport_scale(value) |
+-----------+----------------------------------+
| *Getter* | get_follow_viewport_scale() |
+-----------+----------------------------------+
Scales the layer when using :ref:`follow_viewport_enable<class_CanvasLayer_property_follow_viewport_enable>`. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
----
.. _class_CanvasLayer_property_layer:
- :ref:`int<class_int>` **layer**
+-----------+------------------+
| *Default* | ``1`` |
+-----------+------------------+
| *Setter* | set_layer(value) |
+-----------+------------------+
| *Getter* | get_layer() |
+-----------+------------------+
Layer index for draw order. Lower values are drawn first.
----
.. _class_CanvasLayer_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_offset(value) |
+-----------+---------------------+
| *Getter* | get_offset() |
+-----------+---------------------+
The layer's base offset.
----
.. _class_CanvasLayer_property_rotation:
- :ref:`float<class_float>` **rotation**
+-----------+---------------------+
| *Default* | ``0.0`` |
+-----------+---------------------+
| *Setter* | set_rotation(value) |
+-----------+---------------------+
| *Getter* | get_rotation() |
+-----------+---------------------+
The layer's rotation in radians.
----
.. _class_CanvasLayer_property_rotation_degrees:
- :ref:`float<class_float>` **rotation_degrees**
+-----------+-----------------------------+
| *Default* | ``0.0`` |
+-----------+-----------------------------+
| *Setter* | set_rotation_degrees(value) |
+-----------+-----------------------------+
| *Getter* | get_rotation_degrees() |
+-----------+-----------------------------+
The layer's rotation in degrees.
----
.. _class_CanvasLayer_property_scale:
- :ref:`Vector2<class_Vector2>` **scale**
+-----------+---------------------+
| *Default* | ``Vector2( 1, 1 )`` |
+-----------+---------------------+
| *Setter* | set_scale(value) |
+-----------+---------------------+
| *Getter* | get_scale() |
+-----------+---------------------+
The layer's scale.
----
.. _class_CanvasLayer_property_transform:
- :ref:`Transform2D<class_Transform2D>` **transform**
+-----------+-------------------------------------+
| *Default* | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` |
+-----------+-------------------------------------+
| *Setter* | set_transform(value) |
+-----------+-------------------------------------+
| *Getter* | get_transform() |
+-----------+-------------------------------------+
The layer's transform.
Method Descriptions
-------------------
.. _class_CanvasLayer_method_get_canvas:
- :ref:`RID<class_RID>` **get_canvas** **(** **)** |const|
Returns the RID of the canvas used by this layer.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`