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ReStructuredText
57 lines
2.0 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the BoxShape.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_BoxShape:
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BoxShape
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========
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**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Box shape resource.
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Description
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-----------
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3D box shape that can be a child of a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`.
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Tutorials
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---------
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- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
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- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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Properties
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----------
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+-------------------------------+-------------------------------------------------+------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` | ``Vector3( 1, 1, 1 )`` |
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+-------------------------------+-------------------------------------------------+------------------------+
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Property Descriptions
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---------------------
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.. _class_BoxShape_property_extents:
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- :ref:`Vector3<class_Vector3>` **extents**
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+-----------+------------------------+
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| *Default* | ``Vector3( 1, 1, 1 )`` |
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+-----------+------------------------+
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| *Setter* | set_extents(value) |
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+-----------+------------------------+
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| *Getter* | get_extents() |
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+-----------+------------------------+
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The box's half extents. The width, height and depth of this shape is twice the half extents.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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