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271 lines
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ReStructuredText
271 lines
10 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamPlayer:
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AudioStreamPlayer
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=================
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**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Plays back audio non-positionally.
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Description
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-----------
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Plays an audio stream non-positionally.
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To play audio positionally, use :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` or :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` instead of ``AudioStreamPlayer``.
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Tutorials
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---------
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- :doc:`../tutorials/audio/audio_streams`
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- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
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- `Audio Device Changer Demo <https://godotengine.org/asset-library/asset/525>`__
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- `Audio Generator Demo <https://godotengine.org/asset-library/asset/526>`__
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- `Audio Mic Record Demo <https://godotengine.org/asset-library/asset/527>`__
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- `Audio Spectrum Demo <https://godotengine.org/asset-library/asset/528>`__
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Properties
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----------
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer_property_autoplay>` | ``false`` |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer_property_bus>` | ``"Master"`` |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` | :ref:`mix_target<class_AudioStreamPlayer_property_mix_target>` | ``0`` |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer_property_pitch_scale>` | ``1.0`` |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer_property_playing>` | ``false`` |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer_property_stream>` | |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` | ``false`` |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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| :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>` | ``0.0`` |
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+----------------------------------------------------+----------------------------------------------------------------------+--------------+
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Methods
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-------
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+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer_method_get_playback_position>` **(** **)** |
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+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
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| :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer_method_get_stream_playback>` **(** **)** |
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+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AudioStreamPlayer_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
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+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
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| void | :ref:`seek<class_AudioStreamPlayer_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
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+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AudioStreamPlayer_method_stop>` **(** **)** |
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+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AudioStreamPlayer_signal_finished:
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- **finished** **(** **)**
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Emitted when the audio stops playing.
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Enumerations
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------------
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.. _enum_AudioStreamPlayer_MixTarget:
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.. _class_AudioStreamPlayer_constant_MIX_TARGET_STEREO:
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.. _class_AudioStreamPlayer_constant_MIX_TARGET_SURROUND:
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.. _class_AudioStreamPlayer_constant_MIX_TARGET_CENTER:
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enum **MixTarget**:
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- **MIX_TARGET_STEREO** = **0** --- The audio will be played only on the first channel.
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- **MIX_TARGET_SURROUND** = **1** --- The audio will be played on all surround channels.
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- **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center.
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Property Descriptions
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---------------------
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.. _class_AudioStreamPlayer_property_autoplay:
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- :ref:`bool<class_bool>` **autoplay**
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+-----------+-----------------------+
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| *Default* | ``false`` |
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+-----------+-----------------------+
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| *Setter* | set_autoplay(value) |
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+-----------+-----------------------+
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| *Getter* | is_autoplay_enabled() |
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+-----------+-----------------------+
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If ``true``, audio plays when added to scene tree.
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----
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.. _class_AudioStreamPlayer_property_bus:
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- :ref:`String<class_String>` **bus**
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+-----------+----------------+
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| *Default* | ``"Master"`` |
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+-----------+----------------+
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| *Setter* | set_bus(value) |
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+-----------+----------------+
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| *Getter* | get_bus() |
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+-----------+----------------+
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Bus on which this audio is playing.
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----
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.. _class_AudioStreamPlayer_property_mix_target:
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- :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **mix_target**
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+-----------+-----------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------+
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| *Setter* | set_mix_target(value) |
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+-----------+-----------------------+
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| *Getter* | get_mix_target() |
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+-----------+-----------------------+
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If the audio configuration has more than two speakers, this sets the target channels. See :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` constants.
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----
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.. _class_AudioStreamPlayer_property_pitch_scale:
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- :ref:`float<class_float>` **pitch_scale**
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+-----------+------------------------+
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| *Default* | ``1.0`` |
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+-----------+------------------------+
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| *Setter* | set_pitch_scale(value) |
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+-----------+------------------------+
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| *Getter* | get_pitch_scale() |
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+-----------+------------------------+
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The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
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----
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.. _class_AudioStreamPlayer_property_playing:
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- :ref:`bool<class_bool>` **playing**
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+-----------+--------------+
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| *Default* | ``false`` |
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+-----------+--------------+
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| *Getter* | is_playing() |
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+-----------+--------------+
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If ``true``, audio is playing.
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----
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.. _class_AudioStreamPlayer_property_stream:
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- :ref:`AudioStream<class_AudioStream>` **stream**
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+----------+-------------------+
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| *Setter* | set_stream(value) |
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+----------+-------------------+
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| *Getter* | get_stream() |
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+----------+-------------------+
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The :ref:`AudioStream<class_AudioStream>` object to be played.
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----
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.. _class_AudioStreamPlayer_property_stream_paused:
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- :ref:`bool<class_bool>` **stream_paused**
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+-----------+--------------------------+
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| *Default* | ``false`` |
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+-----------+--------------------------+
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| *Setter* | set_stream_paused(value) |
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+-----------+--------------------------+
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| *Getter* | get_stream_paused() |
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+-----------+--------------------------+
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If ``true``, the playback is paused. You can resume it by setting ``stream_paused`` to ``false``.
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----
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.. _class_AudioStreamPlayer_property_volume_db:
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- :ref:`float<class_float>` **volume_db**
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+-----------+----------------------+
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| *Default* | ``0.0`` |
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+-----------+----------------------+
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| *Setter* | set_volume_db(value) |
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+-----------+----------------------+
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| *Getter* | get_volume_db() |
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+-----------+----------------------+
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Volume of sound, in dB.
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Method Descriptions
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-------------------
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.. _class_AudioStreamPlayer_method_get_playback_position:
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- :ref:`float<class_float>` **get_playback_position** **(** **)**
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Returns the position in the :ref:`AudioStream<class_AudioStream>` in seconds.
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----
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.. _class_AudioStreamPlayer_method_get_stream_playback:
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- :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
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Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this ``AudioStreamPlayer``.
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----
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.. _class_AudioStreamPlayer_method_play:
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- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
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Plays the audio from the given ``from_position``, in seconds.
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----
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.. _class_AudioStreamPlayer_method_seek:
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- void **seek** **(** :ref:`float<class_float>` to_position **)**
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Sets the position from which audio will be played, in seconds.
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----
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.. _class_AudioStreamPlayer_method_stop:
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- void **stop** **(** **)**
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Stops the audio.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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