pandemonium_engine_docs/classes/class_audiostreamplayer.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AudioStreamPlayer:
AudioStreamPlayer
=================
**Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Plays back audio non-positionally.
Description
-----------
Plays an audio stream non-positionally.
To play audio positionally, use :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` or :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` instead of ``AudioStreamPlayer``.
Tutorials
---------
- :doc:`../tutorials/audio/audio_streams`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- `Audio Device Changer Demo <https://godotengine.org/asset-library/asset/525>`__
- `Audio Generator Demo <https://godotengine.org/asset-library/asset/526>`__
- `Audio Mic Record Demo <https://godotengine.org/asset-library/asset/527>`__
- `Audio Spectrum Demo <https://godotengine.org/asset-library/asset/528>`__
Properties
----------
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer_property_autoplay>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer_property_bus>` | ``"Master"`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` | :ref:`mix_target<class_AudioStreamPlayer_property_mix_target>` | ``0`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer_property_pitch_scale>` | ``1.0`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer_property_playing>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer_property_stream>` | |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer_property_stream_paused>` | ``false`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
| :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer_property_volume_db>` | ``0.0`` |
+----------------------------------------------------+----------------------------------------------------------------------+--------------+
Methods
-------
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer_method_get_playback_position>` **(** **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer_method_get_stream_playback>` **(** **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer_method_stop>` **(** **)** |
+-------------------------------------------------------+----------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AudioStreamPlayer_signal_finished:
- **finished** **(** **)**
Emitted when the audio stops playing.
Enumerations
------------
.. _enum_AudioStreamPlayer_MixTarget:
.. _class_AudioStreamPlayer_constant_MIX_TARGET_STEREO:
.. _class_AudioStreamPlayer_constant_MIX_TARGET_SURROUND:
.. _class_AudioStreamPlayer_constant_MIX_TARGET_CENTER:
enum **MixTarget**:
- **MIX_TARGET_STEREO** = **0** --- The audio will be played only on the first channel.
- **MIX_TARGET_SURROUND** = **1** --- The audio will be played on all surround channels.
- **MIX_TARGET_CENTER** = **2** --- The audio will be played on the second channel, which is usually the center.
Property Descriptions
---------------------
.. _class_AudioStreamPlayer_property_autoplay:
- :ref:`bool<class_bool>` **autoplay**
+-----------+-----------------------+
| *Default* | ``false`` |
+-----------+-----------------------+
| *Setter* | set_autoplay(value) |
+-----------+-----------------------+
| *Getter* | is_autoplay_enabled() |
+-----------+-----------------------+
If ``true``, audio plays when added to scene tree.
----
.. _class_AudioStreamPlayer_property_bus:
- :ref:`String<class_String>` **bus**
+-----------+----------------+
| *Default* | ``"Master"`` |
+-----------+----------------+
| *Setter* | set_bus(value) |
+-----------+----------------+
| *Getter* | get_bus() |
+-----------+----------------+
Bus on which this audio is playing.
----
.. _class_AudioStreamPlayer_property_mix_target:
- :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` **mix_target**
+-----------+-----------------------+
| *Default* | ``0`` |
+-----------+-----------------------+
| *Setter* | set_mix_target(value) |
+-----------+-----------------------+
| *Getter* | get_mix_target() |
+-----------+-----------------------+
If the audio configuration has more than two speakers, this sets the target channels. See :ref:`MixTarget<enum_AudioStreamPlayer_MixTarget>` constants.
----
.. _class_AudioStreamPlayer_property_pitch_scale:
- :ref:`float<class_float>` **pitch_scale**
+-----------+------------------------+
| *Default* | ``1.0`` |
+-----------+------------------------+
| *Setter* | set_pitch_scale(value) |
+-----------+------------------------+
| *Getter* | get_pitch_scale() |
+-----------+------------------------+
The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
----
.. _class_AudioStreamPlayer_property_playing:
- :ref:`bool<class_bool>` **playing**
+-----------+--------------+
| *Default* | ``false`` |
+-----------+--------------+
| *Getter* | is_playing() |
+-----------+--------------+
If ``true``, audio is playing.
----
.. _class_AudioStreamPlayer_property_stream:
- :ref:`AudioStream<class_AudioStream>` **stream**
+----------+-------------------+
| *Setter* | set_stream(value) |
+----------+-------------------+
| *Getter* | get_stream() |
+----------+-------------------+
The :ref:`AudioStream<class_AudioStream>` object to be played.
----
.. _class_AudioStreamPlayer_property_stream_paused:
- :ref:`bool<class_bool>` **stream_paused**
+-----------+--------------------------+
| *Default* | ``false`` |
+-----------+--------------------------+
| *Setter* | set_stream_paused(value) |
+-----------+--------------------------+
| *Getter* | get_stream_paused() |
+-----------+--------------------------+
If ``true``, the playback is paused. You can resume it by setting ``stream_paused`` to ``false``.
----
.. _class_AudioStreamPlayer_property_volume_db:
- :ref:`float<class_float>` **volume_db**
+-----------+----------------------+
| *Default* | ``0.0`` |
+-----------+----------------------+
| *Setter* | set_volume_db(value) |
+-----------+----------------------+
| *Getter* | get_volume_db() |
+-----------+----------------------+
Volume of sound, in dB.
Method Descriptions
-------------------
.. _class_AudioStreamPlayer_method_get_playback_position:
- :ref:`float<class_float>` **get_playback_position** **(** **)**
Returns the position in the :ref:`AudioStream<class_AudioStream>` in seconds.
----
.. _class_AudioStreamPlayer_method_get_stream_playback:
- :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
Returns the :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` object associated with this ``AudioStreamPlayer``.
----
.. _class_AudioStreamPlayer_method_play:
- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
Plays the audio from the given ``from_position``, in seconds.
----
.. _class_AudioStreamPlayer_method_seek:
- void **seek** **(** :ref:`float<class_float>` to_position **)**
Sets the position from which audio will be played, in seconds.
----
.. _class_AudioStreamPlayer_method_stop:
- void **stop** **(** **)**
Stops the audio.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`