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92 lines
3.8 KiB
ReStructuredText
92 lines
3.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/World2D.xml.
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.. _class_World2D:
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World2D
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=======
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Class that has everything pertaining to a 2D world.
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Description
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-----------
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Class that has everything pertaining to a 2D world. A physics space, a visual scenario, a navigation map and a sound space. 2D nodes register their resources into the current 2D world.
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Tutorials
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---------
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- :doc:`../tutorials/physics/ray-casting`
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Properties
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----------
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`canvas<class_World2D_property_canvas>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` | :ref:`direct_space_state<class_World2D_property_direct_space_state>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`navigation_map<class_World2D_property_navigation_map>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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| :ref:`RID<class_RID>` | :ref:`space<class_World2D_property_space>` |
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+-------------------------------------------------------------------+----------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_World2D_property_canvas:
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- :ref:`RID<class_RID>` **canvas**
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+----------+--------------+
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| *Getter* | get_canvas() |
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+----------+--------------+
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The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`VisualServer<class_VisualServer>` for 2D drawing.
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----
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.. _class_World2D_property_direct_space_state:
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- :ref:`Physics2DDirectSpaceState<class_Physics2DDirectSpaceState>` **direct_space_state**
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+----------+--------------------------+
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| *Getter* | get_direct_space_state() |
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+----------+--------------------------+
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Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread.
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----
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.. _class_World2D_property_navigation_map:
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- :ref:`RID<class_RID>` **navigation_map**
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+----------+----------------------+
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| *Getter* | get_navigation_map() |
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+----------+----------------------+
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The :ref:`RID<class_RID>` of this world's navigation map. Used by the :ref:`Navigation2DServer<class_Navigation2DServer>`.
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----
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.. _class_World2D_property_space:
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- :ref:`RID<class_RID>` **space**
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+----------+-------------+
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| *Getter* | get_space() |
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+----------+-------------+
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The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_Physics2DServer>` for 2D physics, treating it as both a space and an area.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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