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27 lines
1.3 KiB
ReStructuredText
27 lines
1.3 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml.
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.. _class_VisualShaderNodeVectorScalarSmoothStep:
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VisualShaderNodeVectorScalarSmoothStep
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======================================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Calculates a vector SmoothStep function using scalar within the visual shader graph.
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Description
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-----------
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Translates to ``smoothstep(edge0, edge1, x)`` in the shader language, where ``x`` is a scalar.
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Returns ``0.0`` if ``x`` is smaller than ``edge0`` and ``1.0`` if ``x`` is larger than ``edge1``. Otherwise the return value is interpolated between ``0.0`` and ``1.0`` using Hermite polynomials.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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