pandemonium_engine_docs/classes/class_visualshadernodeuniform.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeUniform.xml.
.. _class_VisualShaderNodeUniform:
VisualShaderNodeUniform
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeBooleanUniform<class_VisualShaderNodeBooleanUniform>`, :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeScalarUniform<class_VisualShaderNodeScalarUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
A base type for the uniforms within the visual shader graph.
Description
-----------
A uniform represents a variable in the shader which is set externally, i.e. from the :ref:`ShaderMaterial<class_ShaderMaterial>`. Uniforms are exposed as properties in the :ref:`ShaderMaterial<class_ShaderMaterial>` and can be assigned from the inspector or from a script.
Properties
----------
+-----------------------------+--------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` | ``""`` |
+-----------------------------+--------------------------------------------------------------------------+--------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeUniform_property_uniform_name:
- :ref:`String<class_String>` **uniform_name**
+-----------+-------------------------+
| *Default* | ``""`` |
+-----------+-------------------------+
| *Setter* | set_uniform_name(value) |
+-----------+-------------------------+
| *Getter* | get_uniform_name() |
+-----------+-------------------------+
Name of the uniform, by which it can be accessed through the :ref:`ShaderMaterial<class_ShaderMaterial>` properties.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`