pandemonium_engine_docs/classes/class_visualshadernodetextureuniform.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTextureUniform.xml.
.. _class_VisualShaderNodeTextureUniform:
VisualShaderNodeTextureUniform
==============================
**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
Performs a uniform texture lookup within the visual shader graph.
Description
-----------
Performs a lookup operation on the texture provided as a uniform for the shader.
Properties
----------
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
| :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | ``0`` |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
| :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | ``0`` |
+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
Enumerations
------------
.. _enum_VisualShaderNodeTextureUniform_TextureType:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
.. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
enum **TextureType**:
- **TYPE_DATA** = **0** --- No hints are added to the uniform declaration.
- **TYPE_COLOR** = **1** --- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
- **TYPE_NORMALMAP** = **2** --- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
- **TYPE_ANISO** = **3** --- Adds ``hint_aniso`` as hint to the uniform declaration to use for a flowmap.
----
.. _enum_VisualShaderNodeTextureUniform_ColorDefault:
.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
enum **ColorDefault**:
- **COLOR_DEFAULT_WHITE** = **0** --- Defaults to white color.
- **COLOR_DEFAULT_BLACK** = **1** --- Defaults to black color.
Property Descriptions
---------------------
.. _class_VisualShaderNodeTextureUniform_property_color_default:
- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
+-----------+--------------------------+
| *Default* | ``0`` |
+-----------+--------------------------+
| *Setter* | set_color_default(value) |
+-----------+--------------------------+
| *Getter* | get_color_default() |
+-----------+--------------------------+
Sets the default color if no texture is assigned to the uniform.
----
.. _class_VisualShaderNodeTextureUniform_property_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_texture_type(value) |
+-----------+-------------------------+
| *Getter* | get_texture_type() |
+-----------+-------------------------+
Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`