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106 lines
4.4 KiB
ReStructuredText
106 lines
4.4 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTextureUniform.xml.
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.. _class_VisualShaderNodeTextureUniform:
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VisualShaderNodeTextureUniform
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==============================
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**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
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Performs a uniform texture lookup within the visual shader graph.
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Description
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-----------
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Performs a lookup operation on the texture provided as a uniform for the shader.
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Properties
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----------
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
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| :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | ``0`` |
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
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| :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | ``0`` |
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+-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeTextureUniform_TextureType:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
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.. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
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enum **TextureType**:
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- **TYPE_DATA** = **0** --- No hints are added to the uniform declaration.
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- **TYPE_COLOR** = **1** --- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
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- **TYPE_NORMALMAP** = **2** --- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
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- **TYPE_ANISO** = **3** --- Adds ``hint_aniso`` as hint to the uniform declaration to use for a flowmap.
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----
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.. _enum_VisualShaderNodeTextureUniform_ColorDefault:
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.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
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.. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
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enum **ColorDefault**:
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- **COLOR_DEFAULT_WHITE** = **0** --- Defaults to white color.
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- **COLOR_DEFAULT_BLACK** = **1** --- Defaults to black color.
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeTextureUniform_property_color_default:
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- :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
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+-----------+--------------------------+
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| *Default* | ``0`` |
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+-----------+--------------------------+
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| *Setter* | set_color_default(value) |
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+-----------+--------------------------+
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| *Getter* | get_color_default() |
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+-----------+--------------------------+
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Sets the default color if no texture is assigned to the uniform.
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----
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.. _class_VisualShaderNodeTextureUniform_property_texture_type:
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- :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
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+-----------+-------------------------+
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| *Default* | ``0`` |
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+-----------+-------------------------+
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| *Setter* | set_texture_type(value) |
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+-----------+-------------------------+
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| *Getter* | get_texture_type() |
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+-----------+-------------------------+
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Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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