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16 KiB
ReStructuredText
267 lines
16 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeGroupBase.xml.
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.. _class_VisualShaderNodeGroupBase:
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VisualShaderNodeGroupBase
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=========================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeExpression<class_VisualShaderNodeExpression>`
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Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
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Description
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-----------
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Currently, has no direct usage, use the derived classes instead.
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Properties
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----------
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+-------------------------------+------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`size<class_VisualShaderNodeGroupBase_property_size>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+------------------------------------------------------------+---------------------+
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Methods
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-------
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_input_ports<class_VisualShaderNodeGroupBase_method_clear_input_ports>` **(** **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear_output_ports<class_VisualShaderNodeGroupBase_method_clear_output_ports>` **(** **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_input_port_count<class_VisualShaderNodeGroupBase_method_get_input_port_count>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_inputs<class_VisualShaderNodeGroupBase_method_get_inputs>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_output_port_count<class_VisualShaderNodeGroupBase_method_get_output_port_count>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_outputs<class_VisualShaderNodeGroupBase_method_get_outputs>` **(** **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_input_port<class_VisualShaderNodeGroupBase_method_has_input_port>` **(** :ref:`int<class_int>` id **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_output_port<class_VisualShaderNodeGroupBase_method_has_output_port>` **(** :ref:`int<class_int>` id **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_valid_port_name<class_VisualShaderNodeGroupBase_method_is_valid_port_name>` **(** :ref:`String<class_String>` name **)** |const| |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_input_port<class_VisualShaderNodeGroupBase_method_remove_input_port>` **(** :ref:`int<class_int>` id **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_output_port<class_VisualShaderNodeGroupBase_method_remove_output_port>` **(** :ref:`int<class_int>` id **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_port_name<class_VisualShaderNodeGroupBase_method_set_input_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_input_port_type<class_VisualShaderNodeGroupBase_method_set_input_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_inputs<class_VisualShaderNodeGroupBase_method_set_inputs>` **(** :ref:`String<class_String>` inputs **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_output_port_name<class_VisualShaderNodeGroupBase_method_set_output_port_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_output_port_type<class_VisualShaderNodeGroupBase_method_set_output_port_type>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_outputs<class_VisualShaderNodeGroupBase_method_set_outputs>` **(** :ref:`String<class_String>` outputs **)** |
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+-----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeGroupBase_property_size:
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- :ref:`Vector2<class_Vector2>` **size**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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| *Setter* | set_size(value) |
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+-----------+---------------------+
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| *Getter* | get_size() |
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+-----------+---------------------+
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The size of the node in the visual shader graph.
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Method Descriptions
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-------------------
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.. _class_VisualShaderNodeGroupBase_method_add_input_port:
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- void **add_input_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
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Adds an input port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
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----
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.. _class_VisualShaderNodeGroupBase_method_add_output_port:
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- void **add_output_port** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type, :ref:`String<class_String>` name **)**
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Adds an output port with the specified ``type`` (see :ref:`PortType<enum_VisualShaderNode_PortType>`) and ``name``.
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----
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.. _class_VisualShaderNodeGroupBase_method_clear_input_ports:
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- void **clear_input_ports** **(** **)**
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Removes all previously specified input ports.
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----
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.. _class_VisualShaderNodeGroupBase_method_clear_output_ports:
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- void **clear_output_ports** **(** **)**
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Removes all previously specified output ports.
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----
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.. _class_VisualShaderNodeGroupBase_method_get_free_input_port_id:
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- :ref:`int<class_int>` **get_free_input_port_id** **(** **)** |const|
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Returns a free input port ID which can be used in :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`.
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----
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.. _class_VisualShaderNodeGroupBase_method_get_free_output_port_id:
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- :ref:`int<class_int>` **get_free_output_port_id** **(** **)** |const|
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Returns a free output port ID which can be used in :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`.
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----
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.. _class_VisualShaderNodeGroupBase_method_get_input_port_count:
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- :ref:`int<class_int>` **get_input_port_count** **(** **)** |const|
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Returns the number of input ports in use. Alternative for :ref:`get_free_input_port_id<class_VisualShaderNodeGroupBase_method_get_free_input_port_id>`.
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----
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.. _class_VisualShaderNodeGroupBase_method_get_inputs:
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- :ref:`String<class_String>` **get_inputs** **(** **)** |const|
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Returns a :ref:`String<class_String>` description of the input ports as a colon-separated list using the format ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
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----
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.. _class_VisualShaderNodeGroupBase_method_get_output_port_count:
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- :ref:`int<class_int>` **get_output_port_count** **(** **)** |const|
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Returns the number of output ports in use. Alternative for :ref:`get_free_output_port_id<class_VisualShaderNodeGroupBase_method_get_free_output_port_id>`.
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----
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.. _class_VisualShaderNodeGroupBase_method_get_outputs:
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- :ref:`String<class_String>` **get_outputs** **(** **)** |const|
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Returns a :ref:`String<class_String>` description of the output ports as a colon-separated list using the format ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
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----
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.. _class_VisualShaderNodeGroupBase_method_has_input_port:
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- :ref:`bool<class_bool>` **has_input_port** **(** :ref:`int<class_int>` id **)** |const|
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Returns ``true`` if the specified input port exists.
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----
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.. _class_VisualShaderNodeGroupBase_method_has_output_port:
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- :ref:`bool<class_bool>` **has_output_port** **(** :ref:`int<class_int>` id **)** |const|
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Returns ``true`` if the specified output port exists.
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----
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.. _class_VisualShaderNodeGroupBase_method_is_valid_port_name:
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- :ref:`bool<class_bool>` **is_valid_port_name** **(** :ref:`String<class_String>` name **)** |const|
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Returns ``true`` if the specified port name does not override an existed port name and is valid within the shader.
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----
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.. _class_VisualShaderNodeGroupBase_method_remove_input_port:
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- void **remove_input_port** **(** :ref:`int<class_int>` id **)**
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Removes the specified input port.
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----
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.. _class_VisualShaderNodeGroupBase_method_remove_output_port:
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- void **remove_output_port** **(** :ref:`int<class_int>` id **)**
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Removes the specified output port.
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----
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.. _class_VisualShaderNodeGroupBase_method_set_input_port_name:
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- void **set_input_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
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Renames the specified input port.
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----
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.. _class_VisualShaderNodeGroupBase_method_set_input_port_type:
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- void **set_input_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
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Sets the specified input port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
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----
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.. _class_VisualShaderNodeGroupBase_method_set_inputs:
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- void **set_inputs** **(** :ref:`String<class_String>` inputs **)**
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Defines all input ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_input_port<class_VisualShaderNodeGroupBase_method_add_input_port>`).
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----
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_name:
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- void **set_output_port_name** **(** :ref:`int<class_int>` id, :ref:`String<class_String>` name **)**
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Renames the specified output port.
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----
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.. _class_VisualShaderNodeGroupBase_method_set_output_port_type:
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- void **set_output_port_type** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` type **)**
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Sets the specified output port's type (see :ref:`PortType<enum_VisualShaderNode_PortType>`).
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----
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.. _class_VisualShaderNodeGroupBase_method_set_outputs:
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- void **set_outputs** **(** :ref:`String<class_String>` outputs **)**
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Defines all output ports using a :ref:`String<class_String>` formatted as a colon-separated list: ``id,type,name;`` (see :ref:`add_output_port<class_VisualShaderNodeGroupBase_method_add_output_port>`).
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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