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53 lines
2.6 KiB
ReStructuredText
53 lines
2.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeExpression.xml.
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.. _class_VisualShaderNodeExpression:
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VisualShaderNodeExpression
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==========================
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**Inherits:** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>`
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A custom visual shader graph expression written in Godot Shading Language.
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Description
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-----------
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Custom Godot Shading Language expression, with a custom amount of input and output ports.
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The provided code is directly injected into the graph's matching shader function (``vertex``, ``fragment``, or ``light``), so it cannot be used to declare functions, varyings, uniforms, or global constants. See :ref:`VisualShaderNodeGlobalExpression<class_VisualShaderNodeGlobalExpression>` for such global definitions.
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Properties
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----------
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+-----------------------------+-------------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`expression<class_VisualShaderNodeExpression_property_expression>` | ``""`` |
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+-----------------------------+-------------------------------------------------------------------------+--------+
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeExpression_property_expression:
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- :ref:`String<class_String>` **expression**
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+-----------+-----------------------+
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| *Default* | ``""`` |
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+-----------+-----------------------+
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| *Setter* | set_expression(value) |
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+-----------+-----------------------+
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| *Getter* | get_expression() |
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+-----------+-----------------------+
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An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function (``vertex``, ``fragment``, or ``light``), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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