pandemonium_engine_docs/classes/class_visualshadernodecubemap.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeCubeMap.xml.
.. _class_VisualShaderNodeCubeMap:
VisualShaderNodeCubeMap
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`CubeMap<class_CubeMap>` sampling node to be used within the visual shader graph.
Description
-----------
Translated to ``texture(cubemap, vec3)`` in the shader language. Returns a color vector and alpha channel as scalar.
Properties
----------
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`CubeMap<class_CubeMap>` | :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` | |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` | :ref:`source<class_VisualShaderNodeCubeMap_property_source>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
| :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubeMap_property_texture_type>` | ``0`` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+-------+
Enumerations
------------
.. _enum_VisualShaderNodeCubeMap_Source:
.. _class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE:
.. _class_VisualShaderNodeCubeMap_constant_SOURCE_PORT:
enum **Source**:
- **SOURCE_TEXTURE** = **0** --- Use the :ref:`CubeMap<class_CubeMap>` set via :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>`. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the ``samplerCube`` port is ignored.
- **SOURCE_PORT** = **1** --- Use the :ref:`CubeMap<class_CubeMap>` sampler reference passed via the ``samplerCube`` port. If this is set to :ref:`source<class_VisualShaderNodeCubeMap_property_source>`, the :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` texture is ignored.
----
.. _enum_VisualShaderNodeCubeMap_TextureType:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP:
enum **TextureType**:
- **TYPE_DATA** = **0** --- No hints are added to the uniform declaration.
- **TYPE_COLOR** = **1** --- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
- **TYPE_NORMALMAP** = **2** --- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Property Descriptions
---------------------
.. _class_VisualShaderNodeCubeMap_property_cube_map:
- :ref:`CubeMap<class_CubeMap>` **cube_map**
+----------+---------------------+
| *Setter* | set_cube_map(value) |
+----------+---------------------+
| *Getter* | get_cube_map() |
+----------+---------------------+
The :ref:`CubeMap<class_CubeMap>` texture to sample when using :ref:`SOURCE_TEXTURE<class_VisualShaderNodeCubeMap_constant_SOURCE_TEXTURE>` as :ref:`source<class_VisualShaderNodeCubeMap_property_source>`.
----
.. _class_VisualShaderNodeCubeMap_property_source:
- :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` **source**
+-----------+-------------------+
| *Default* | ``0`` |
+-----------+-------------------+
| *Setter* | set_source(value) |
+-----------+-------------------+
| *Getter* | get_source() |
+-----------+-------------------+
Defines which source should be used for the sampling. See :ref:`Source<enum_VisualShaderNodeCubeMap_Source>` for options.
----
.. _class_VisualShaderNodeCubeMap_property_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **texture_type**
+-----------+-------------------------+
| *Default* | ``0`` |
+-----------+-------------------------+
| *Setter* | set_texture_type(value) |
+-----------+-------------------------+
| *Getter* | get_texture_type() |
+-----------+-------------------------+
Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`