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51 lines
1.9 KiB
ReStructuredText
51 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeBooleanConstant.xml.
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.. _class_VisualShaderNodeBooleanConstant:
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VisualShaderNodeBooleanConstant
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===============================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A boolean constant to be used within the visual shader graph.
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Description
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-----------
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Has only one output port and no inputs.
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Translated to ``bool`` in the shader language.
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Properties
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----------
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+-------------------------+--------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`constant<class_VisualShaderNodeBooleanConstant_property_constant>` | ``false`` |
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+-------------------------+--------------------------------------------------------------------------+-----------+
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeBooleanConstant_property_constant:
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- :ref:`bool<class_bool>` **constant**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_constant(value) |
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+-----------+---------------------+
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| *Getter* | get_constant() |
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+-----------+---------------------+
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A boolean constant which represents a state of this node.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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