pandemonium_engine_docs/classes/class_visualscriptyieldsignal.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml.
.. _class_VisualScriptYieldSignal:
VisualScriptYieldSignal
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node yielding for a signal.
Description
-----------
``VisualScriptYieldSignal`` will pause the function execution until the provided signal is emitted.
Properties
----------
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptYieldSignal_property_base_type>` | ``"Object"`` |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` | :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` | ``0`` |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptYieldSignal_property_node_path>` | |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`signal<class_VisualScriptYieldSignal_property_signal>` | ``""`` |
+--------------------------------------------------------+--------------------------------------------------------------------+--------------+
Enumerations
------------
.. _enum_VisualScriptYieldSignal_CallMode:
.. _class_VisualScriptYieldSignal_constant_CALL_MODE_SELF:
.. _class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH:
.. _class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE:
enum **CallMode**:
- **CALL_MODE_SELF** = **0** --- A signal from this :ref:`Object<class_Object>` will be used.
- **CALL_MODE_NODE_PATH** = **1** --- A signal from the given :ref:`Node<class_Node>` in the scene tree will be used.
- **CALL_MODE_INSTANCE** = **2** --- A signal from an instanced node with the given type will be used.
Property Descriptions
---------------------
.. _class_VisualScriptYieldSignal_property_base_type:
- :ref:`String<class_String>` **base_type**
+-----------+----------------------+
| *Default* | ``"Object"`` |
+-----------+----------------------+
| *Setter* | set_base_type(value) |
+-----------+----------------------+
| *Getter* | get_base_type() |
+-----------+----------------------+
The base type to be used when :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptYieldSignal_constant_CALL_MODE_INSTANCE>`.
----
.. _class_VisualScriptYieldSignal_property_call_mode:
- :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` **call_mode**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_call_mode(value) |
+-----------+----------------------+
| *Getter* | get_call_mode() |
+-----------+----------------------+
``call_mode`` determines the target object to wait for the signal emission. See :ref:`CallMode<enum_VisualScriptYieldSignal_CallMode>` for options.
----
.. _class_VisualScriptYieldSignal_property_node_path:
- :ref:`NodePath<class_NodePath>` **node_path**
+----------+----------------------+
| *Setter* | set_base_path(value) |
+----------+----------------------+
| *Getter* | get_base_path() |
+----------+----------------------+
The node path to use when :ref:`call_mode<class_VisualScriptYieldSignal_property_call_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptYieldSignal_constant_CALL_MODE_NODE_PATH>`.
----
.. _class_VisualScriptYieldSignal_property_signal:
- :ref:`String<class_String>` **signal**
+-----------+-------------------+
| *Default* | ``""`` |
+-----------+-------------------+
| *Setter* | set_signal(value) |
+-----------+-------------------+
| *Getter* | get_signal() |
+-----------+-------------------+
The signal name to be waited for.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`