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84 lines
3.1 KiB
ReStructuredText
84 lines
3.1 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptYield.xml.
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.. _class_VisualScriptYield:
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VisualScriptYield
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=================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A Visual Script node used to pause a function execution.
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Description
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-----------
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``VisualScriptYield`` will pause the function call and return :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`, which can be used to resume the function.
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Properties
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----------
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+----------------------------------------------------+--------------------------------------------------------------+-------+
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| :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` | :ref:`mode<class_VisualScriptYield_property_mode>` | ``1`` |
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+----------------------------------------------------+--------------------------------------------------------------+-------+
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| :ref:`float<class_float>` | :ref:`wait_time<class_VisualScriptYield_property_wait_time>` | |
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+----------------------------------------------------+--------------------------------------------------------------+-------+
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Enumerations
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------------
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.. _enum_VisualScriptYield_YieldMode:
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.. _class_VisualScriptYield_constant_YIELD_FRAME:
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.. _class_VisualScriptYield_constant_YIELD_PHYSICS_FRAME:
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.. _class_VisualScriptYield_constant_YIELD_WAIT:
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enum **YieldMode**:
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- **YIELD_FRAME** = **1** --- Yields during an idle frame.
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- **YIELD_PHYSICS_FRAME** = **2** --- Yields during a physics frame.
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- **YIELD_WAIT** = **3** --- Yields a function and waits the given time.
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Property Descriptions
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---------------------
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.. _class_VisualScriptYield_property_mode:
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- :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **mode**
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+-----------+-----------------------+
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| *Default* | ``1`` |
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+-----------+-----------------------+
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| *Setter* | set_yield_mode(value) |
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+-----------+-----------------------+
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| *Getter* | get_yield_mode() |
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+-----------+-----------------------+
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The mode to use for yielding. See :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` for available options.
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----
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.. _class_VisualScriptYield_property_wait_time:
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- :ref:`float<class_float>` **wait_time**
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+----------+----------------------+
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| *Setter* | set_wait_time(value) |
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+----------+----------------------+
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| *Getter* | get_wait_time() |
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+----------+----------------------+
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The time to wait when :ref:`mode<class_VisualScriptYield_property_mode>` is set to :ref:`YIELD_WAIT<class_VisualScriptYield_constant_YIELD_WAIT>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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