pandemonium_engine_docs/classes/class_visualscriptyield.rst

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.. DO NOT EDIT THIS FILE!!!
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptYield.xml.
.. _class_VisualScriptYield:
VisualScriptYield
=================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node used to pause a function execution.
Description
-----------
``VisualScriptYield`` will pause the function call and return :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`, which can be used to resume the function.
Properties
----------
+----------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` | :ref:`mode<class_VisualScriptYield_property_mode>` | ``1`` |
+----------------------------------------------------+--------------------------------------------------------------+-------+
| :ref:`float<class_float>` | :ref:`wait_time<class_VisualScriptYield_property_wait_time>` | |
+----------------------------------------------------+--------------------------------------------------------------+-------+
Enumerations
------------
.. _enum_VisualScriptYield_YieldMode:
.. _class_VisualScriptYield_constant_YIELD_FRAME:
.. _class_VisualScriptYield_constant_YIELD_PHYSICS_FRAME:
.. _class_VisualScriptYield_constant_YIELD_WAIT:
enum **YieldMode**:
- **YIELD_FRAME** = **1** --- Yields during an idle frame.
- **YIELD_PHYSICS_FRAME** = **2** --- Yields during a physics frame.
- **YIELD_WAIT** = **3** --- Yields a function and waits the given time.
Property Descriptions
---------------------
.. _class_VisualScriptYield_property_mode:
- :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` **mode**
+-----------+-----------------------+
| *Default* | ``1`` |
+-----------+-----------------------+
| *Setter* | set_yield_mode(value) |
+-----------+-----------------------+
| *Getter* | get_yield_mode() |
+-----------+-----------------------+
The mode to use for yielding. See :ref:`YieldMode<enum_VisualScriptYield_YieldMode>` for available options.
----
.. _class_VisualScriptYield_property_wait_time:
- :ref:`float<class_float>` **wait_time**
+----------+----------------------+
| *Setter* | set_wait_time(value) |
+----------+----------------------+
| *Getter* | get_wait_time() |
+----------+----------------------+
The time to wait when :ref:`mode<class_VisualScriptYield_property_mode>` is set to :ref:`YIELD_WAIT<class_VisualScriptYield_constant_YIELD_WAIT>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`