pandemonium_engine_docs/classes/class_visualscriptvariableset.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptVariableSet.xml.
.. _class_VisualScriptVariableSet:
VisualScriptVariableSet
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Changes a variable's value.
Description
-----------
Changes a variable's value to the given input.
\ **Input Ports:**\
- Sequence
- Data (variant): ``set``\
\ **Output Ports:**\
- Sequence
Properties
----------
+-----------------------------+------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`var_name<class_VisualScriptVariableSet_property_var_name>` | ``""`` |
+-----------------------------+------------------------------------------------------------------+--------+
Property Descriptions
---------------------
.. _class_VisualScriptVariableSet_property_var_name:
- :ref:`String<class_String>` **var_name**
+-----------+---------------------+
| *Default* | ``""`` |
+-----------+---------------------+
| *Setter* | set_variable(value) |
+-----------+---------------------+
| *Getter* | get_variable() |
+-----------+---------------------+
The variable's name.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`