pandemonium_engine_docs/classes/class_visualscriptsubcall.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptSubCall.xml.
.. _class_VisualScriptSubCall:
VisualScriptSubCall
===================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Calls a method called ``_subcall`` in this object.
Description
-----------
``VisualScriptSubCall`` will call method named ``_subcall`` in the current script. It will fail if the method doesn't exist or the provided arguments are wrong.
Methods
-------
+-------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`_subcall<class_VisualScriptSubCall_method__subcall>` **(** :ref:`Variant<class_Variant>` arguments **)** |virtual| |
+-------------------------------+--------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_VisualScriptSubCall_method__subcall:
- :ref:`Variant<class_Variant>` **_subcall** **(** :ref:`Variant<class_Variant>` arguments **)** |virtual|
Called by this node.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`