pandemonium_engine_docs/classes/class_visualscriptscenenode.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptSceneNode.xml.
.. _class_VisualScriptSceneNode:
VisualScriptSceneNode
=====================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Node reference.
Description
-----------
A direct reference to a node.
\ **Input Ports:**\
none
\ **Output Ports:**\
- Data: ``node`` (obj)
Properties
----------
+---------------------------------+------------------------------------------------------------------+-------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_property_node_path>` | ``NodePath(".")`` |
+---------------------------------+------------------------------------------------------------------+-------------------+
Property Descriptions
---------------------
.. _class_VisualScriptSceneNode_property_node_path:
- :ref:`NodePath<class_NodePath>` **node_path**
+-----------+----------------------+
| *Default* | ``NodePath(".")`` |
+-----------+----------------------+
| *Setter* | set_node_path(value) |
+-----------+----------------------+
| *Getter* | get_node_path() |
+-----------+----------------------+
The node's path in the scene tree.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`