pandemonium_engine_docs/classes/class_visualscriptpropertyset.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptPropertySet.xml.
.. _class_VisualScriptPropertySet:
VisualScriptPropertySet
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node that sets a property of an :ref:`Object<class_Object>`.
Description
-----------
``VisualScriptPropertySet`` can set the value of any property from the current object or other objects.
Properties
----------
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` | :ref:`assign_op<class_VisualScriptPropertySet_property_assign_op>` | ``0`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_script<class_VisualScriptPropertySet_property_base_script>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptPropertySet_property_base_type>` | ``"Object"`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`basic_type<class_VisualScriptPropertySet_property_basic_type>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`index<class_VisualScriptPropertySet_property_index>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptPropertySet_property_node_path>` | |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`property<class_VisualScriptPropertySet_property_property>` | ``""`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
| :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` | :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` | ``0`` |
+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
Enumerations
------------
.. _enum_VisualScriptPropertySet_CallMode:
.. _class_VisualScriptPropertySet_constant_CALL_MODE_SELF:
.. _class_VisualScriptPropertySet_constant_CALL_MODE_NODE_PATH:
.. _class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE:
.. _class_VisualScriptPropertySet_constant_CALL_MODE_BASIC_TYPE:
enum **CallMode**:
- **CALL_MODE_SELF** = **0** --- The property will be set on this :ref:`Object<class_Object>`.
- **CALL_MODE_NODE_PATH** = **1** --- The property will be set on the given :ref:`Node<class_Node>` in the scene tree.
- **CALL_MODE_INSTANCE** = **2** --- The property will be set on an instanced node with the given type and script.
- **CALL_MODE_BASIC_TYPE** = **3** --- The property will be set on a GDScript basic type (e.g. :ref:`Vector2<class_Vector2>`).
----
.. _enum_VisualScriptPropertySet_AssignOp:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_NONE:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_ADD:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SUB:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_MUL:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_DIV:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_MOD:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SHIFT_LEFT:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SHIFT_RIGHT:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_AND:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_OR:
.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_XOR:
enum **AssignOp**:
- **ASSIGN_OP_NONE** = **0** --- The property will be assigned regularly.
- **ASSIGN_OP_ADD** = **1** --- The value will be added to the property. Equivalent of doing ``+=``.
- **ASSIGN_OP_SUB** = **2** --- The value will be subtracted from the property. Equivalent of doing ``-=``.
- **ASSIGN_OP_MUL** = **3** --- The property will be multiplied by the value. Equivalent of doing ``*=``.
- **ASSIGN_OP_DIV** = **4** --- The property will be divided by the value. Equivalent of doing ``/=``.
- **ASSIGN_OP_MOD** = **5** --- A modulo operation will be performed on the property and the value. Equivalent of doing ``%=``.
- **ASSIGN_OP_SHIFT_LEFT** = **6** --- The property will be binarly shifted to the left by the given value. Equivalent of doing ``<<``.
- **ASSIGN_OP_SHIFT_RIGHT** = **7** --- The property will be binarly shifted to the right by the given value. Equivalent of doing ``>>``.
- **ASSIGN_OP_BIT_AND** = **8** --- A binary ``AND`` operation will be performed on the property. Equivalent of doing ``&=``.
- **ASSIGN_OP_BIT_OR** = **9** --- A binary ``OR`` operation will be performed on the property. Equivalent of doing ``|=``.
- **ASSIGN_OP_BIT_XOR** = **10** --- A binary ``XOR`` operation will be performed on the property. Equivalent of doing ``^=``.
Property Descriptions
---------------------
.. _class_VisualScriptPropertySet_property_assign_op:
- :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **assign_op**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_assign_op(value) |
+-----------+----------------------+
| *Getter* | get_assign_op() |
+-----------+----------------------+
The additional operation to perform when assigning. See :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` for options.
----
.. _class_VisualScriptPropertySet_property_base_script:
- :ref:`String<class_String>` **base_script**
+----------+------------------------+
| *Setter* | set_base_script(value) |
+----------+------------------------+
| *Getter* | get_base_script() |
+----------+------------------------+
The script to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE>`.
----
.. _class_VisualScriptPropertySet_property_base_type:
- :ref:`String<class_String>` **base_type**
+-----------+----------------------+
| *Default* | ``"Object"`` |
+-----------+----------------------+
| *Setter* | set_base_type(value) |
+-----------+----------------------+
| *Getter* | get_base_type() |
+-----------+----------------------+
The base type to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE>`.
----
.. _class_VisualScriptPropertySet_property_basic_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **basic_type**
+----------+-----------------------+
| *Setter* | set_basic_type(value) |
+----------+-----------------------+
| *Getter* | get_basic_type() |
+----------+-----------------------+
The type to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_BASIC_TYPE<class_VisualScriptPropertySet_constant_CALL_MODE_BASIC_TYPE>`.
----
.. _class_VisualScriptPropertySet_property_index:
- :ref:`String<class_String>` **index**
+----------+------------------+
| *Setter* | set_index(value) |
+----------+------------------+
| *Getter* | get_index() |
+----------+------------------+
The indexed name of the property to set. See :ref:`Object.set_indexed<class_Object_method_set_indexed>` for details.
----
.. _class_VisualScriptPropertySet_property_node_path:
- :ref:`NodePath<class_NodePath>` **node_path**
+----------+----------------------+
| *Setter* | set_base_path(value) |
+----------+----------------------+
| *Getter* | get_base_path() |
+----------+----------------------+
The node path to use when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptPropertySet_constant_CALL_MODE_NODE_PATH>`.
----
.. _class_VisualScriptPropertySet_property_property:
- :ref:`String<class_String>` **property**
+-----------+---------------------+
| *Default* | ``""`` |
+-----------+---------------------+
| *Setter* | set_property(value) |
+-----------+---------------------+
| *Getter* | get_property() |
+-----------+---------------------+
The name of the property to set. Changing this will clear :ref:`index<class_VisualScriptPropertySet_property_index>`.
----
.. _class_VisualScriptPropertySet_property_set_mode:
- :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **set_mode**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_call_mode(value) |
+-----------+----------------------+
| *Getter* | get_call_mode() |
+-----------+----------------------+
``set_mode`` determines the target object on which the property will be set. See :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`