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240 lines
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ReStructuredText
240 lines
10 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptPropertySet.xml.
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.. _class_VisualScriptPropertySet:
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VisualScriptPropertySet
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=======================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A Visual Script node that sets a property of an :ref:`Object<class_Object>`.
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Description
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-----------
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``VisualScriptPropertySet`` can set the value of any property from the current object or other objects.
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Properties
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----------
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` | :ref:`assign_op<class_VisualScriptPropertySet_property_assign_op>` | ``0`` |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`base_script<class_VisualScriptPropertySet_property_base_script>` | |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptPropertySet_property_base_type>` | ``"Object"`` |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`basic_type<class_VisualScriptPropertySet_property_basic_type>` | |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`index<class_VisualScriptPropertySet_property_index>` | |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptPropertySet_property_node_path>` | |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`property<class_VisualScriptPropertySet_property_property>` | ``""`` |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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| :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` | :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` | ``0`` |
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+--------------------------------------------------------+------------------------------------------------------------------------+--------------+
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Enumerations
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------------
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.. _enum_VisualScriptPropertySet_CallMode:
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.. _class_VisualScriptPropertySet_constant_CALL_MODE_SELF:
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.. _class_VisualScriptPropertySet_constant_CALL_MODE_NODE_PATH:
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.. _class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE:
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.. _class_VisualScriptPropertySet_constant_CALL_MODE_BASIC_TYPE:
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enum **CallMode**:
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- **CALL_MODE_SELF** = **0** --- The property will be set on this :ref:`Object<class_Object>`.
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- **CALL_MODE_NODE_PATH** = **1** --- The property will be set on the given :ref:`Node<class_Node>` in the scene tree.
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- **CALL_MODE_INSTANCE** = **2** --- The property will be set on an instanced node with the given type and script.
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- **CALL_MODE_BASIC_TYPE** = **3** --- The property will be set on a GDScript basic type (e.g. :ref:`Vector2<class_Vector2>`).
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----
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.. _enum_VisualScriptPropertySet_AssignOp:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_NONE:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_ADD:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SUB:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_MUL:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_DIV:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_MOD:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SHIFT_LEFT:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_SHIFT_RIGHT:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_AND:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_OR:
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.. _class_VisualScriptPropertySet_constant_ASSIGN_OP_BIT_XOR:
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enum **AssignOp**:
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- **ASSIGN_OP_NONE** = **0** --- The property will be assigned regularly.
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- **ASSIGN_OP_ADD** = **1** --- The value will be added to the property. Equivalent of doing ``+=``.
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- **ASSIGN_OP_SUB** = **2** --- The value will be subtracted from the property. Equivalent of doing ``-=``.
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- **ASSIGN_OP_MUL** = **3** --- The property will be multiplied by the value. Equivalent of doing ``*=``.
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- **ASSIGN_OP_DIV** = **4** --- The property will be divided by the value. Equivalent of doing ``/=``.
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- **ASSIGN_OP_MOD** = **5** --- A modulo operation will be performed on the property and the value. Equivalent of doing ``%=``.
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- **ASSIGN_OP_SHIFT_LEFT** = **6** --- The property will be binarly shifted to the left by the given value. Equivalent of doing ``<<``.
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- **ASSIGN_OP_SHIFT_RIGHT** = **7** --- The property will be binarly shifted to the right by the given value. Equivalent of doing ``>>``.
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- **ASSIGN_OP_BIT_AND** = **8** --- A binary ``AND`` operation will be performed on the property. Equivalent of doing ``&=``.
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- **ASSIGN_OP_BIT_OR** = **9** --- A binary ``OR`` operation will be performed on the property. Equivalent of doing ``|=``.
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- **ASSIGN_OP_BIT_XOR** = **10** --- A binary ``XOR`` operation will be performed on the property. Equivalent of doing ``^=``.
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Property Descriptions
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---------------------
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.. _class_VisualScriptPropertySet_property_assign_op:
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- :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` **assign_op**
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+-----------+----------------------+
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| *Default* | ``0`` |
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+-----------+----------------------+
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| *Setter* | set_assign_op(value) |
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+-----------+----------------------+
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| *Getter* | get_assign_op() |
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+-----------+----------------------+
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The additional operation to perform when assigning. See :ref:`AssignOp<enum_VisualScriptPropertySet_AssignOp>` for options.
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----
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.. _class_VisualScriptPropertySet_property_base_script:
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- :ref:`String<class_String>` **base_script**
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+----------+------------------------+
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| *Setter* | set_base_script(value) |
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+----------+------------------------+
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| *Getter* | get_base_script() |
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+----------+------------------------+
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The script to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE>`.
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----
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.. _class_VisualScriptPropertySet_property_base_type:
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- :ref:`String<class_String>` **base_type**
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+-----------+----------------------+
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| *Default* | ``"Object"`` |
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+-----------+----------------------+
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| *Setter* | set_base_type(value) |
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+-----------+----------------------+
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| *Getter* | get_base_type() |
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+-----------+----------------------+
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The base type to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptPropertySet_constant_CALL_MODE_INSTANCE>`.
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----
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.. _class_VisualScriptPropertySet_property_basic_type:
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- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **basic_type**
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+----------+-----------------------+
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| *Setter* | set_basic_type(value) |
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+----------+-----------------------+
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| *Getter* | get_basic_type() |
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+----------+-----------------------+
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The type to be used when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_BASIC_TYPE<class_VisualScriptPropertySet_constant_CALL_MODE_BASIC_TYPE>`.
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----
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.. _class_VisualScriptPropertySet_property_index:
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- :ref:`String<class_String>` **index**
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+----------+------------------+
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| *Setter* | set_index(value) |
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+----------+------------------+
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| *Getter* | get_index() |
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+----------+------------------+
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The indexed name of the property to set. See :ref:`Object.set_indexed<class_Object_method_set_indexed>` for details.
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----
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.. _class_VisualScriptPropertySet_property_node_path:
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- :ref:`NodePath<class_NodePath>` **node_path**
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+----------+----------------------+
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| *Setter* | set_base_path(value) |
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+----------+----------------------+
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| *Getter* | get_base_path() |
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+----------+----------------------+
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The node path to use when :ref:`set_mode<class_VisualScriptPropertySet_property_set_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptPropertySet_constant_CALL_MODE_NODE_PATH>`.
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----
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.. _class_VisualScriptPropertySet_property_property:
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- :ref:`String<class_String>` **property**
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+-----------+---------------------+
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| *Default* | ``""`` |
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+-----------+---------------------+
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| *Setter* | set_property(value) |
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+-----------+---------------------+
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| *Getter* | get_property() |
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+-----------+---------------------+
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The name of the property to set. Changing this will clear :ref:`index<class_VisualScriptPropertySet_property_index>`.
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----
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.. _class_VisualScriptPropertySet_property_set_mode:
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- :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` **set_mode**
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+-----------+----------------------+
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| *Default* | ``0`` |
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+-----------+----------------------+
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| *Setter* | set_call_mode(value) |
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+-----------+----------------------+
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| *Getter* | get_call_mode() |
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+-----------+----------------------+
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``set_mode`` determines the target object on which the property will be set. See :ref:`CallMode<enum_VisualScriptPropertySet_CallMode>` for options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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