pandemonium_engine_docs/classes/class_visualscriptinputaction.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptInputAction.xml.
.. _class_VisualScriptInputAction:
VisualScriptInputAction
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node returning a state of an action.
Description
-----------
``VisualScriptInputAction`` can be used to check if an action is pressed or released.
Properties
----------
+------------------------------------------------+--------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`action<class_VisualScriptInputAction_property_action>` | ``""`` |
+------------------------------------------------+--------------------------------------------------------------+--------+
| :ref:`Mode<enum_VisualScriptInputAction_Mode>` | :ref:`mode<class_VisualScriptInputAction_property_mode>` | ``0`` |
+------------------------------------------------+--------------------------------------------------------------+--------+
Enumerations
------------
.. _enum_VisualScriptInputAction_Mode:
.. _class_VisualScriptInputAction_constant_MODE_PRESSED:
.. _class_VisualScriptInputAction_constant_MODE_RELEASED:
.. _class_VisualScriptInputAction_constant_MODE_JUST_PRESSED:
.. _class_VisualScriptInputAction_constant_MODE_JUST_RELEASED:
enum **Mode**:
- **MODE_PRESSED** = **0** --- ``True`` if action is pressed.
- **MODE_RELEASED** = **1** --- ``True`` if action is released (i.e. not pressed).
- **MODE_JUST_PRESSED** = **2** --- ``True`` on the frame the action was pressed.
- **MODE_JUST_RELEASED** = **3** --- ``True`` on the frame the action was released.
Property Descriptions
---------------------
.. _class_VisualScriptInputAction_property_action:
- :ref:`String<class_String>` **action**
+-----------+------------------------+
| *Default* | ``""`` |
+-----------+------------------------+
| *Setter* | set_action_name(value) |
+-----------+------------------------+
| *Getter* | get_action_name() |
+-----------+------------------------+
Name of the action.
----
.. _class_VisualScriptInputAction_property_mode:
- :ref:`Mode<enum_VisualScriptInputAction_Mode>` **mode**
+-----------+------------------------+
| *Default* | ``0`` |
+-----------+------------------------+
| *Setter* | set_action_mode(value) |
+-----------+------------------------+
| *Getter* | get_action_mode() |
+-----------+------------------------+
State of the action to check. See :ref:`Mode<enum_VisualScriptInputAction_Mode>` for options.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`