pandemonium_engine_docs/classes/class_visualscriptfunctionstate.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptFunctionState.xml.
.. _class_VisualScriptFunctionState:
VisualScriptFunctionState
=========================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node representing a function state.
Description
-----------
``VisualScriptFunctionState`` is returned from :ref:`VisualScriptYield<class_VisualScriptYield>` and can be used to resume a paused function call.
Methods
-------
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`connect_to_signal<class_VisualScriptFunctionState_method_connect_to_signal>` **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_valid<class_VisualScriptFunctionState_method_is_valid>` **(** **)** |const| |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`resume<class_VisualScriptFunctionState_method_resume>` **(** :ref:`Array<class_Array>` args=null **)** |
+-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_VisualScriptFunctionState_method_connect_to_signal:
- void **connect_to_signal** **(** :ref:`Object<class_Object>` obj, :ref:`String<class_String>` signals, :ref:`Array<class_Array>` args **)**
Connects this ``VisualScriptFunctionState`` to a signal in the given object to automatically resume when it's emitted.
----
.. _class_VisualScriptFunctionState_method_is_valid:
- :ref:`bool<class_bool>` **is_valid** **(** **)** |const|
Returns whether the function state is valid.
----
.. _class_VisualScriptFunctionState_method_resume:
- :ref:`Variant<class_Variant>` **resume** **(** :ref:`Array<class_Array>` args=null **)**
Resumes the function to run from the point it was yielded.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`