pandemonium_engine_docs/classes/class_visualscriptfunctioncall.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml.
.. _class_VisualScriptFunctionCall:
VisualScriptFunctionCall
========================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node for calling a function.
Description
-----------
``VisualScriptFunctionCall`` is created when you add or drag and drop a function onto the Visual Script graph. It allows to tweak parameters of the call, e.g. what object the function is called on.
Properties
----------
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_script<class_VisualScriptFunctionCall_property_base_script>` | |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`base_type<class_VisualScriptFunctionCall_property_base_type>` | ``"Object"`` |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`basic_type<class_VisualScriptFunctionCall_property_basic_type>` | |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`CallMode<enum_VisualScriptFunctionCall_CallMode>` | :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` | ``0`` |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`function<class_VisualScriptFunctionCall_property_function>` | ``""`` |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptFunctionCall_property_node_path>` | |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`RPCCallMode<enum_VisualScriptFunctionCall_RPCCallMode>` | :ref:`rpc_call_mode<class_VisualScriptFunctionCall_property_rpc_call_mode>` | ``0`` |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`singleton<class_VisualScriptFunctionCall_property_singleton>` | |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`int<class_int>` | :ref:`use_default_args<class_VisualScriptFunctionCall_property_use_default_args>` | |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`validate<class_VisualScriptFunctionCall_property_validate>` | ``true`` |
+---------------------------------------------------------------+-----------------------------------------------------------------------------------+--------------+
Enumerations
------------
.. _enum_VisualScriptFunctionCall_CallMode:
.. _class_VisualScriptFunctionCall_constant_CALL_MODE_SELF:
.. _class_VisualScriptFunctionCall_constant_CALL_MODE_NODE_PATH:
.. _class_VisualScriptFunctionCall_constant_CALL_MODE_INSTANCE:
.. _class_VisualScriptFunctionCall_constant_CALL_MODE_BASIC_TYPE:
.. _class_VisualScriptFunctionCall_constant_CALL_MODE_SINGLETON:
enum **CallMode**:
- **CALL_MODE_SELF** = **0** --- The method will be called on this :ref:`Object<class_Object>`.
- **CALL_MODE_NODE_PATH** = **1** --- The method will be called on the given :ref:`Node<class_Node>` in the scene tree.
- **CALL_MODE_INSTANCE** = **2** --- The method will be called on an instanced node with the given type and script.
- **CALL_MODE_BASIC_TYPE** = **3** --- The method will be called on a GDScript basic type (e.g. :ref:`Vector2<class_Vector2>`).
- **CALL_MODE_SINGLETON** = **4** --- The method will be called on a singleton.
----
.. _enum_VisualScriptFunctionCall_RPCCallMode:
.. _class_VisualScriptFunctionCall_constant_RPC_DISABLED:
.. _class_VisualScriptFunctionCall_constant_RPC_RELIABLE:
.. _class_VisualScriptFunctionCall_constant_RPC_UNRELIABLE:
.. _class_VisualScriptFunctionCall_constant_RPC_RELIABLE_TO_ID:
.. _class_VisualScriptFunctionCall_constant_RPC_UNRELIABLE_TO_ID:
enum **RPCCallMode**:
- **RPC_DISABLED** = **0** --- The method will be called locally.
- **RPC_RELIABLE** = **1** --- The method will be called remotely.
- **RPC_UNRELIABLE** = **2** --- The method will be called remotely using an unreliable protocol.
- **RPC_RELIABLE_TO_ID** = **3** --- The method will be called remotely for the given peer.
- **RPC_UNRELIABLE_TO_ID** = **4** --- The method will be called remotely for the given peer, using an unreliable protocol.
Property Descriptions
---------------------
.. _class_VisualScriptFunctionCall_property_base_script:
- :ref:`String<class_String>` **base_script**
+----------+------------------------+
| *Setter* | set_base_script(value) |
+----------+------------------------+
| *Getter* | get_base_script() |
+----------+------------------------+
The script to be used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptFunctionCall_constant_CALL_MODE_INSTANCE>`.
----
.. _class_VisualScriptFunctionCall_property_base_type:
- :ref:`String<class_String>` **base_type**
+-----------+----------------------+
| *Default* | ``"Object"`` |
+-----------+----------------------+
| *Setter* | set_base_type(value) |
+-----------+----------------------+
| *Getter* | get_base_type() |
+-----------+----------------------+
The base type to be used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_INSTANCE<class_VisualScriptFunctionCall_constant_CALL_MODE_INSTANCE>`.
----
.. _class_VisualScriptFunctionCall_property_basic_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **basic_type**
+----------+-----------------------+
| *Setter* | set_basic_type(value) |
+----------+-----------------------+
| *Getter* | get_basic_type() |
+----------+-----------------------+
The type to be used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_BASIC_TYPE<class_VisualScriptFunctionCall_constant_CALL_MODE_BASIC_TYPE>`.
----
.. _class_VisualScriptFunctionCall_property_call_mode:
- :ref:`CallMode<enum_VisualScriptFunctionCall_CallMode>` **call_mode**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_call_mode(value) |
+-----------+----------------------+
| *Getter* | get_call_mode() |
+-----------+----------------------+
``call_mode`` determines the target object on which the method will be called. See :ref:`CallMode<enum_VisualScriptFunctionCall_CallMode>` for options.
----
.. _class_VisualScriptFunctionCall_property_function:
- :ref:`String<class_String>` **function**
+-----------+---------------------+
| *Default* | ``""`` |
+-----------+---------------------+
| *Setter* | set_function(value) |
+-----------+---------------------+
| *Getter* | get_function() |
+-----------+---------------------+
The name of the function to be called.
----
.. _class_VisualScriptFunctionCall_property_node_path:
- :ref:`NodePath<class_NodePath>` **node_path**
+----------+----------------------+
| *Setter* | set_base_path(value) |
+----------+----------------------+
| *Getter* | get_base_path() |
+----------+----------------------+
The node path to use when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_NODE_PATH<class_VisualScriptFunctionCall_constant_CALL_MODE_NODE_PATH>`.
----
.. _class_VisualScriptFunctionCall_property_rpc_call_mode:
- :ref:`RPCCallMode<enum_VisualScriptFunctionCall_RPCCallMode>` **rpc_call_mode**
+-----------+--------------------------+
| *Default* | ``0`` |
+-----------+--------------------------+
| *Setter* | set_rpc_call_mode(value) |
+-----------+--------------------------+
| *Getter* | get_rpc_call_mode() |
+-----------+--------------------------+
The mode for RPC calls. See :ref:`Node.rpc<class_Node_method_rpc>` for more details and :ref:`RPCCallMode<enum_VisualScriptFunctionCall_RPCCallMode>` for available options.
----
.. _class_VisualScriptFunctionCall_property_singleton:
- :ref:`String<class_String>` **singleton**
+----------+----------------------+
| *Setter* | set_singleton(value) |
+----------+----------------------+
| *Getter* | get_singleton() |
+----------+----------------------+
The singleton to call the method on. Used when :ref:`call_mode<class_VisualScriptFunctionCall_property_call_mode>` is set to :ref:`CALL_MODE_SINGLETON<class_VisualScriptFunctionCall_constant_CALL_MODE_SINGLETON>`.
----
.. _class_VisualScriptFunctionCall_property_use_default_args:
- :ref:`int<class_int>` **use_default_args**
+----------+-----------------------------+
| *Setter* | set_use_default_args(value) |
+----------+-----------------------------+
| *Getter* | get_use_default_args() |
+----------+-----------------------------+
Number of default arguments that will be used when calling the function. Can't be higher than the number of available default arguments in the method's declaration.
----
.. _class_VisualScriptFunctionCall_property_validate:
- :ref:`bool<class_bool>` **validate**
+-----------+---------------------+
| *Default* | ``true`` |
+-----------+---------------------+
| *Setter* | set_validate(value) |
+-----------+---------------------+
| *Getter* | get_validate() |
+-----------+---------------------+
If ``false``, call errors (e.g. wrong number of arguments) will be ignored.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`