pandemonium_engine_docs/classes/class_visualscriptcustomnode.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptCustomNode.xml.
.. _class_VisualScriptCustomNode:
VisualScriptCustomNode
======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A scripted Visual Script node.
Description
-----------
A custom Visual Script node which can be scripted in powerful ways.
Methods
-------
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_caption<class_VisualScriptCustomNode_method__get_caption>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_category<class_VisualScriptCustomNode_method__get_category>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_value_port_count<class_VisualScriptCustomNode_method__get_input_value_port_count>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_value_port_hint<class_VisualScriptCustomNode_method__get_input_value_port_hint>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_input_value_port_hint_string<class_VisualScriptCustomNode_method__get_input_value_port_hint_string>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_input_value_port_name<class_VisualScriptCustomNode_method__get_input_value_port_name>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_input_value_port_type<class_VisualScriptCustomNode_method__get_input_value_port_type>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_sequence_port_count<class_VisualScriptCustomNode_method__get_output_sequence_port_count>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_output_sequence_port_text<class_VisualScriptCustomNode_method__get_output_sequence_port_text>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_value_port_count<class_VisualScriptCustomNode_method__get_output_value_port_count>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_value_port_hint<class_VisualScriptCustomNode_method__get_output_value_port_hint>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_output_value_port_hint_string<class_VisualScriptCustomNode_method__get_output_value_port_hint_string>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_output_value_port_name<class_VisualScriptCustomNode_method__get_output_value_port_name>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_output_value_port_type<class_VisualScriptCustomNode_method__get_output_value_port_type>` **(** :ref:`int<class_int>` idx **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`_get_text<class_VisualScriptCustomNode_method__get_text>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_get_working_memory_size<class_VisualScriptCustomNode_method__get_working_memory_size>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_has_input_sequence_port<class_VisualScriptCustomNode_method__has_input_sequence_port>` **(** **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`_step<class_VisualScriptCustomNode_method__step>` **(** :ref:`Array<class_Array>` inputs, :ref:`Array<class_Array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_Array>` working_mem **)** |virtual| |
+-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enumerations
------------
.. _enum_VisualScriptCustomNode_StartMode:
.. _class_VisualScriptCustomNode_constant_START_MODE_BEGIN_SEQUENCE:
.. _class_VisualScriptCustomNode_constant_START_MODE_CONTINUE_SEQUENCE:
.. _class_VisualScriptCustomNode_constant_START_MODE_RESUME_YIELD:
enum **StartMode**:
- **START_MODE_BEGIN_SEQUENCE** = **0** --- The start mode used the first time when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called.
- **START_MODE_CONTINUE_SEQUENCE** = **1** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called after coming back from a :ref:`STEP_PUSH_STACK_BIT<class_VisualScriptCustomNode_constant_STEP_PUSH_STACK_BIT>`.
- **START_MODE_RESUME_YIELD** = **2** --- The start mode used when :ref:`_step<class_VisualScriptCustomNode_method__step>` is called after resuming from :ref:`STEP_YIELD_BIT<class_VisualScriptCustomNode_constant_STEP_YIELD_BIT>`.
Constants
---------
.. _class_VisualScriptCustomNode_constant_STEP_PUSH_STACK_BIT:
.. _class_VisualScriptCustomNode_constant_STEP_GO_BACK_BIT:
.. _class_VisualScriptCustomNode_constant_STEP_NO_ADVANCE_BIT:
.. _class_VisualScriptCustomNode_constant_STEP_EXIT_FUNCTION_BIT:
.. _class_VisualScriptCustomNode_constant_STEP_YIELD_BIT:
- **STEP_PUSH_STACK_BIT** = **16777216** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return to it when there is no other node left to execute.
This is used by :ref:`VisualScriptCondition<class_VisualScriptCondition>` to redirect the sequence to the "Done" port after the ``true``/``false`` branch has finished execution.
- **STEP_GO_BACK_BIT** = **33554432** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should return back, either hitting a previous :ref:`STEP_PUSH_STACK_BIT<class_VisualScriptCustomNode_constant_STEP_PUSH_STACK_BIT>` or exiting the function.
- **STEP_NO_ADVANCE_BIT** = **67108864**
- **STEP_EXIT_FUNCTION_BIT** = **134217728** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that control should stop and exit the function.
- **STEP_YIELD_BIT** = **268435456** --- Hint used by :ref:`_step<class_VisualScriptCustomNode_method__step>` to tell that the function should be yielded.
Using this requires you to have at least one working memory slot, which is used for the :ref:`VisualScriptFunctionState<class_VisualScriptFunctionState>`.
Method Descriptions
-------------------
.. _class_VisualScriptCustomNode_method__get_caption:
- :ref:`String<class_String>` **_get_caption** **(** **)** |virtual|
Return the node's title.
----
.. _class_VisualScriptCustomNode_method__get_category:
- :ref:`String<class_String>` **_get_category** **(** **)** |virtual|
Return the node's category.
----
.. _class_VisualScriptCustomNode_method__get_input_value_port_count:
- :ref:`int<class_int>` **_get_input_value_port_count** **(** **)** |virtual|
Return the count of input value ports.
----
.. _class_VisualScriptCustomNode_method__get_input_value_port_hint:
- :ref:`int<class_int>` **_get_input_value_port_hint** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified input port's hint. See the :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>` hints.
----
.. _class_VisualScriptCustomNode_method__get_input_value_port_hint_string:
- :ref:`String<class_String>` **_get_input_value_port_hint_string** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified input port's hint string.
----
.. _class_VisualScriptCustomNode_method__get_input_value_port_name:
- :ref:`String<class_String>` **_get_input_value_port_name** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified input port's name.
----
.. _class_VisualScriptCustomNode_method__get_input_value_port_type:
- :ref:`int<class_int>` **_get_input_value_port_type** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified input port's type. See the :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` values.
----
.. _class_VisualScriptCustomNode_method__get_output_sequence_port_count:
- :ref:`int<class_int>` **_get_output_sequence_port_count** **(** **)** |virtual|
Return the amount of output **sequence** ports.
----
.. _class_VisualScriptCustomNode_method__get_output_sequence_port_text:
- :ref:`String<class_String>` **_get_output_sequence_port_text** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified **sequence** output's name.
----
.. _class_VisualScriptCustomNode_method__get_output_value_port_count:
- :ref:`int<class_int>` **_get_output_value_port_count** **(** **)** |virtual|
Return the amount of output value ports.
----
.. _class_VisualScriptCustomNode_method__get_output_value_port_hint:
- :ref:`int<class_int>` **_get_output_value_port_hint** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified output port's hint. See the :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>` hints.
----
.. _class_VisualScriptCustomNode_method__get_output_value_port_hint_string:
- :ref:`String<class_String>` **_get_output_value_port_hint_string** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified output port's hint string.
----
.. _class_VisualScriptCustomNode_method__get_output_value_port_name:
- :ref:`String<class_String>` **_get_output_value_port_name** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified output port's name.
----
.. _class_VisualScriptCustomNode_method__get_output_value_port_type:
- :ref:`int<class_int>` **_get_output_value_port_type** **(** :ref:`int<class_int>` idx **)** |virtual|
Return the specified output port's type. See the :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` values.
----
.. _class_VisualScriptCustomNode_method__get_text:
- :ref:`String<class_String>` **_get_text** **(** **)** |virtual|
Return the custom node's text, which is shown right next to the input **sequence** port (if there is none, on the place that is usually taken by it).
----
.. _class_VisualScriptCustomNode_method__get_working_memory_size:
- :ref:`int<class_int>` **_get_working_memory_size** **(** **)** |virtual|
Return the size of the custom node's working memory. See :ref:`_step<class_VisualScriptCustomNode_method__step>` for more details.
----
.. _class_VisualScriptCustomNode_method__has_input_sequence_port:
- :ref:`bool<class_bool>` **_has_input_sequence_port** **(** **)** |virtual|
Return whether the custom node has an input **sequence** port.
----
.. _class_VisualScriptCustomNode_method__step:
- :ref:`Variant<class_Variant>` **_step** **(** :ref:`Array<class_Array>` inputs, :ref:`Array<class_Array>` outputs, :ref:`int<class_int>` start_mode, :ref:`Array<class_Array>` working_mem **)** |virtual|
Execute the custom node's logic, returning the index of the output sequence port to use or a :ref:`String<class_String>` when there is an error.
The ``inputs`` array contains the values of the input ports.
\ ``outputs`` is an array whose indices should be set to the respective outputs.
The ``start_mode`` is usually :ref:`START_MODE_BEGIN_SEQUENCE<class_VisualScriptCustomNode_constant_START_MODE_BEGIN_SEQUENCE>`, unless you have used the ``STEP_*`` constants.
\ ``working_mem`` is an array which can be used to persist information between runs of the custom node. The size needs to be predefined using :ref:`_get_working_memory_size<class_VisualScriptCustomNode_method__get_working_memory_size>`.
When returning, you can mask the returned value with one of the ``STEP_*`` constants.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`