pandemonium_engine_docs/classes/class_visibilitynotifier.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisibilityNotifier.xml.
.. _class_VisibilityNotifier:
VisibilityNotifier
==================
**Inherits:** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisibilityEnabler<class_VisibilityEnabler>`
Detects approximately when the node is visible on screen.
Description
-----------
The VisibilityNotifier detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a :ref:`Camera<class_Camera>`'s view.
If you want nodes to be disabled automatically when they exit the screen, use :ref:`VisibilityEnabler<class_VisibilityEnabler>` instead.
\ **Note:** VisibilityNotifier uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account (unless you are using :ref:`Portal<class_Portal>`\ s). The heuristic is an implementation detail and may change in future versions. If you need precise visibility checking, use another method such as adding an :ref:`Area<class_Area>` node as a child of a :ref:`Camera<class_Camera>` node and/or :ref:`Vector3.dot<class_Vector3_method_dot>`.
Properties
----------
+---------------------------+---------------------------------------------------------------------+---------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`aabb<class_VisibilityNotifier_property_aabb>` | ``AABB( -1, -1, -1, 2, 2, 2 )`` |
+---------------------------+---------------------------------------------------------------------+---------------------------------+
| :ref:`float<class_float>` | :ref:`max_distance<class_VisibilityNotifier_property_max_distance>` | ``0.0`` |
+---------------------------+---------------------------------------------------------------------+---------------------------------+
Methods
-------
+-------------------------+---------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibilityNotifier_method_is_on_screen>` **(** **)** |const| |
+-------------------------+---------------------------------------------------------------------------------------+
Signals
-------
.. _class_VisibilityNotifier_signal_camera_entered:
- **camera_entered** **(** :ref:`Camera<class_Camera>` camera **)**
Emitted when the VisibilityNotifier enters a :ref:`Camera<class_Camera>`'s view.
----
.. _class_VisibilityNotifier_signal_camera_exited:
- **camera_exited** **(** :ref:`Camera<class_Camera>` camera **)**
Emitted when the VisibilityNotifier exits a :ref:`Camera<class_Camera>`'s view.
----
.. _class_VisibilityNotifier_signal_screen_entered:
- **screen_entered** **(** **)**
Emitted when the VisibilityNotifier enters the screen.
----
.. _class_VisibilityNotifier_signal_screen_exited:
- **screen_exited** **(** **)**
Emitted when the VisibilityNotifier exits the screen.
Property Descriptions
---------------------
.. _class_VisibilityNotifier_property_aabb:
- :ref:`AABB<class_AABB>` **aabb**
+-----------+---------------------------------+
| *Default* | ``AABB( -1, -1, -1, 2, 2, 2 )`` |
+-----------+---------------------------------+
| *Setter* | set_aabb(value) |
+-----------+---------------------------------+
| *Getter* | get_aabb() |
+-----------+---------------------------------+
The VisibilityNotifier's bounding box.
----
.. _class_VisibilityNotifier_property_max_distance:
- :ref:`float<class_float>` **max_distance**
+-----------+-------------------------+
| *Default* | ``0.0`` |
+-----------+-------------------------+
| *Setter* | set_max_distance(value) |
+-----------+-------------------------+
| *Getter* | get_max_distance() |
+-----------+-------------------------+
In addition to checking whether a node is on screen or within a :ref:`Camera<class_Camera>`'s view, VisibilityNotifier can also optionally check whether a node is within a specified maximum distance when using a :ref:`Camera<class_Camera>` with perspective projection. This is useful for throttling the performance requirements of nodes that are far away.
\ **Note:** This feature will be disabled if set to 0.0.
Method Descriptions
-------------------
.. _class_VisibilityNotifier_method_is_on_screen:
- :ref:`bool<class_bool>` **is_on_screen** **(** **)** |const|
If ``true``, the bounding box is on the screen.
\ **Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`