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ReStructuredText
206 lines
9.2 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisibilityEnabler2D.xml.
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.. _class_VisibilityEnabler2D:
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VisibilityEnabler2D
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===================
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**Inherits:** :ref:`VisibilityNotifier2D<class_VisibilityNotifier2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Enables certain nodes only when approximately visible.
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Description
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-----------
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The VisibilityEnabler2D will disable :ref:`RigidBody2D<class_RigidBody2D>`, :ref:`AnimationPlayer<class_AnimationPlayer>`, and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
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If you just want to receive notifications, use :ref:`VisibilityNotifier2D<class_VisibilityNotifier2D>` instead.
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\ **Note:** For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by :ref:`ProjectSettings.world/2d/cell_size<class_ProjectSettings_property_world/2d/cell_size>`. If you need precise visibility checking, use another method such as adding an :ref:`Area2D<class_Area2D>` node as a child of a :ref:`Camera2D<class_Camera2D>` node.
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\ **Note:** VisibilityEnabler2D will not affect nodes added after scene initialization.
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Properties
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----------
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+-------------------------+------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`freeze_bodies<class_VisibilityEnabler2D_property_freeze_bodies>` | ``true`` |
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+-------------------------+------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`pause_animated_sprites<class_VisibilityEnabler2D_property_pause_animated_sprites>` | ``true`` |
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+-------------------------+------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`pause_animations<class_VisibilityEnabler2D_property_pause_animations>` | ``true`` |
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+-------------------------+------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`pause_particles<class_VisibilityEnabler2D_property_pause_particles>` | ``true`` |
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+-------------------------+------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`physics_process_parent<class_VisibilityEnabler2D_property_physics_process_parent>` | ``false`` |
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+-------------------------+------------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`process_parent<class_VisibilityEnabler2D_property_process_parent>` | ``false`` |
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+-------------------------+------------------------------------------------------------------------------------------+-----------+
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Methods
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-------
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+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_enabler_enabled<class_VisibilityEnabler2D_method_is_enabler_enabled>` **(** :ref:`Enabler<enum_VisibilityEnabler2D_Enabler>` enabler **)** |const| |
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+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_enabler<class_VisibilityEnabler2D_method_set_enabler>` **(** :ref:`Enabler<enum_VisibilityEnabler2D_Enabler>` enabler, :ref:`bool<class_bool>` enabled **)** |
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+-------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_VisibilityEnabler2D_Enabler:
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.. _class_VisibilityEnabler2D_constant_ENABLER_PAUSE_ANIMATIONS:
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.. _class_VisibilityEnabler2D_constant_ENABLER_FREEZE_BODIES:
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.. _class_VisibilityEnabler2D_constant_ENABLER_PAUSE_PARTICLES:
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.. _class_VisibilityEnabler2D_constant_ENABLER_PARENT_PROCESS:
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.. _class_VisibilityEnabler2D_constant_ENABLER_PARENT_PHYSICS_PROCESS:
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.. _class_VisibilityEnabler2D_constant_ENABLER_PAUSE_ANIMATED_SPRITES:
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.. _class_VisibilityEnabler2D_constant_ENABLER_MAX:
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enum **Enabler**:
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- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_AnimationPlayer>` nodes.
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- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody2D<class_RigidBody2D>` nodes.
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- **ENABLER_PAUSE_PARTICLES** = **2** --- This enabler will stop :ref:`Particles2D<class_Particles2D>` nodes.
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- **ENABLER_PARENT_PROCESS** = **3** --- This enabler will stop the parent's :ref:`Node._process<class_Node_method__process>` function.
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- **ENABLER_PARENT_PHYSICS_PROCESS** = **4** --- This enabler will stop the parent's :ref:`Node._physics_process<class_Node_method__physics_process>` function.
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- **ENABLER_PAUSE_ANIMATED_SPRITES** = **5** --- This enabler will stop :ref:`AnimatedSprite<class_AnimatedSprite>` nodes animations.
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- **ENABLER_MAX** = **6** --- Represents the size of the :ref:`Enabler<enum_VisibilityEnabler2D_Enabler>` enum.
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Property Descriptions
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---------------------
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.. _class_VisibilityEnabler2D_property_freeze_bodies:
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- :ref:`bool<class_bool>` **freeze_bodies**
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+-----------+----------------------+
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| *Default* | ``true`` |
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+-----------+----------------------+
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| *Setter* | set_enabler(value) |
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+-----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+-----------+----------------------+
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If ``true``, :ref:`RigidBody2D<class_RigidBody2D>` nodes will be paused.
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----
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.. _class_VisibilityEnabler2D_property_pause_animated_sprites:
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- :ref:`bool<class_bool>` **pause_animated_sprites**
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+-----------+----------------------+
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| *Default* | ``true`` |
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+-----------+----------------------+
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| *Setter* | set_enabler(value) |
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+-----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+-----------+----------------------+
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If ``true``, :ref:`AnimatedSprite<class_AnimatedSprite>` nodes will be paused.
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----
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.. _class_VisibilityEnabler2D_property_pause_animations:
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- :ref:`bool<class_bool>` **pause_animations**
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+-----------+----------------------+
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| *Default* | ``true`` |
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+-----------+----------------------+
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| *Setter* | set_enabler(value) |
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+-----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+-----------+----------------------+
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If ``true``, :ref:`AnimationPlayer<class_AnimationPlayer>` nodes will be paused.
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----
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.. _class_VisibilityEnabler2D_property_pause_particles:
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- :ref:`bool<class_bool>` **pause_particles**
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+-----------+----------------------+
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| *Default* | ``true`` |
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+-----------+----------------------+
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| *Setter* | set_enabler(value) |
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+-----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+-----------+----------------------+
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If ``true``, :ref:`Particles2D<class_Particles2D>` nodes will be paused.
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----
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.. _class_VisibilityEnabler2D_property_physics_process_parent:
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- :ref:`bool<class_bool>` **physics_process_parent**
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+-----------+----------------------+
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| *Default* | ``false`` |
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+-----------+----------------------+
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| *Setter* | set_enabler(value) |
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+-----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+-----------+----------------------+
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If ``true``, the parent's :ref:`Node._physics_process<class_Node_method__physics_process>` will be stopped.
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----
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.. _class_VisibilityEnabler2D_property_process_parent:
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- :ref:`bool<class_bool>` **process_parent**
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+-----------+----------------------+
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| *Default* | ``false`` |
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+-----------+----------------------+
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| *Setter* | set_enabler(value) |
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+-----------+----------------------+
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| *Getter* | is_enabler_enabled() |
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+-----------+----------------------+
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If ``true``, the parent's :ref:`Node._process<class_Node_method__process>` will be stopped.
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Method Descriptions
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-------------------
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.. _class_VisibilityEnabler2D_method_is_enabler_enabled:
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- :ref:`bool<class_bool>` **is_enabler_enabled** **(** :ref:`Enabler<enum_VisibilityEnabler2D_Enabler>` enabler **)** |const|
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Returns whether the enabler identified by given :ref:`Enabler<enum_VisibilityEnabler2D_Enabler>` constant is active.
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----
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.. _class_VisibilityEnabler2D_method_set_enabler:
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- void **set_enabler** **(** :ref:`Enabler<enum_VisibilityEnabler2D_Enabler>` enabler, :ref:`bool<class_bool>` enabled **)**
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Sets active state of the enabler identified by given :ref:`Enabler<enum_VisibilityEnabler2D_Enabler>` constant.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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