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ReStructuredText
289 lines
17 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Transform2D.xml.
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.. _class_Transform2D:
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Transform2D
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===========
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2D transformation (2×3 matrix).
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Description
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-----------
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2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three :ref:`Vector2<class_Vector2>` values: :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>`.
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For more information, read the "Matrices and transforms" documentation article.
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Tutorials
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---------
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- :doc:`Math tutorial index <../tutorials/math/index>`
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- :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
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- `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
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- `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
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Properties
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----------
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+-------------------------------+--------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`origin<class_Transform2D_property_origin>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+--------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`x<class_Transform2D_property_x>` | ``Vector2( 1, 0 )`` |
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+-------------------------------+--------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`y<class_Transform2D_property_y>` | ``Vector2( 0, 1 )`` |
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+-------------------------------+--------------------------------------------------+---------------------+
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Methods
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-------
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_method_Transform2D>` **(** :ref:`Transform<class_Transform>` from **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_method_Transform2D>` **(** :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`Transform2D<class_Transform2D_method_Transform2D>` **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` **(** **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`basis_xform<class_Transform2D_method_basis_xform>` **(** :ref:`Vector2<class_Vector2>` v **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`basis_xform_inv<class_Transform2D_method_basis_xform_inv>` **(** :ref:`Vector2<class_Vector2>` v **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_origin<class_Transform2D_method_get_origin>` **(** **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_rotation<class_Transform2D_method_get_rotation>` **(** **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_scale<class_Transform2D_method_get_scale>` **(** **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`interpolate_with<class_Transform2D_method_interpolate_with>` **(** :ref:`Transform2D<class_Transform2D>` transform, :ref:`float<class_float>` weight **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`inverse<class_Transform2D_method_inverse>` **(** **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Transform2D_method_is_equal_approx>` **(** :ref:`Transform2D<class_Transform2D>` transform **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`orthonormalized<class_Transform2D_method_orthonormalized>` **(** **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`rotated<class_Transform2D_method_rotated>` **(** :ref:`float<class_float>` angle **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`scaled<class_Transform2D_method_scaled>` **(** :ref:`Vector2<class_Vector2>` scale **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform2D<class_Transform2D>` | :ref:`translated<class_Transform2D_method_translated>` **(** :ref:`Vector2<class_Vector2>` offset **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`xform<class_Transform2D_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`xform_inv<class_Transform2D_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
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+---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Constants
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---------
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.. _class_Transform2D_constant_IDENTITY:
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.. _class_Transform2D_constant_FLIP_X:
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.. _class_Transform2D_constant_FLIP_Y:
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- **IDENTITY** = **Transform2D( 1, 0, 0, 1, 0, 0 )** --- The identity ``Transform2D`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform2D_constant_IDENTITY>` performs no transformation.
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- **FLIP_X** = **Transform2D( -1, 0, 0, 1, 0, 0 )** --- The ``Transform2D`` that will flip something along the X axis.
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- **FLIP_Y** = **Transform2D( 1, 0, 0, -1, 0, 0 )** --- The ``Transform2D`` that will flip something along the Y axis.
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Property Descriptions
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---------------------
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.. _class_Transform2D_property_origin:
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- :ref:`Vector2<class_Vector2>` **origin**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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The origin vector (column 2, the third column). Equivalent to array index ``2``. The origin vector represents translation.
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----
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.. _class_Transform2D_property_x:
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- :ref:`Vector2<class_Vector2>` **x**
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+-----------+---------------------+
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| *Default* | ``Vector2( 1, 0 )`` |
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+-----------+---------------------+
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The basis matrix's X vector (column 0). Equivalent to array index ``0``.
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----
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.. _class_Transform2D_property_y:
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- :ref:`Vector2<class_Vector2>` **y**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 1 )`` |
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+-----------+---------------------+
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The basis matrix's Y vector (column 1). Equivalent to array index ``1``.
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Method Descriptions
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-------------------
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.. _class_Transform2D_method_Transform2D:
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- :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`Transform<class_Transform>` from **)**
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Constructs the transform from a 3D :ref:`Transform<class_Transform>`.
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----
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- :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`Vector2<class_Vector2>` x_axis, :ref:`Vector2<class_Vector2>` y_axis, :ref:`Vector2<class_Vector2>` origin **)**
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Constructs the transform from 3 :ref:`Vector2<class_Vector2>` values representing :ref:`x<class_Transform2D_property_x>`, :ref:`y<class_Transform2D_property_y>`, and the :ref:`origin<class_Transform2D_property_origin>` (the three column vectors).
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----
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- :ref:`Transform2D<class_Transform2D>` **Transform2D** **(** :ref:`float<class_float>` rotation, :ref:`Vector2<class_Vector2>` position **)**
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Constructs the transform from a given angle (in radians) and position.
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----
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.. _class_Transform2D_method_affine_inverse:
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- :ref:`Transform2D<class_Transform2D>` **affine_inverse** **(** **)**
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
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----
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.. _class_Transform2D_method_basis_xform:
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- :ref:`Vector2<class_Vector2>` **basis_xform** **(** :ref:`Vector2<class_Vector2>` v **)**
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Returns a vector transformed (multiplied) by the basis matrix.
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This method does not account for translation (the origin vector).
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----
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.. _class_Transform2D_method_basis_xform_inv:
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- :ref:`Vector2<class_Vector2>` **basis_xform_inv** **(** :ref:`Vector2<class_Vector2>` v **)**
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Returns a vector transformed (multiplied) by the inverse basis matrix.
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This method does not account for translation (the origin vector).
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----
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.. _class_Transform2D_method_get_origin:
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- :ref:`Vector2<class_Vector2>` **get_origin** **(** **)**
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Returns the transform's origin (translation).
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----
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.. _class_Transform2D_method_get_rotation:
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- :ref:`float<class_float>` **get_rotation** **(** **)**
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Returns the transform's rotation (in radians).
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----
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.. _class_Transform2D_method_get_scale:
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- :ref:`Vector2<class_Vector2>` **get_scale** **(** **)**
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Returns the scale.
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----
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.. _class_Transform2D_method_interpolate_with:
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- :ref:`Transform2D<class_Transform2D>` **interpolate_with** **(** :ref:`Transform2D<class_Transform2D>` transform, :ref:`float<class_float>` weight **)**
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Returns a transform interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
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----
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.. _class_Transform2D_method_inverse:
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- :ref:`Transform2D<class_Transform2D>` **inverse** **(** **)**
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` for transforms with scaling).
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----
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.. _class_Transform2D_method_is_equal_approx:
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- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Transform2D<class_Transform2D>` transform **)**
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Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component.
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----
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.. _class_Transform2D_method_orthonormalized:
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- :ref:`Transform2D<class_Transform2D>` **orthonormalized** **(** **)**
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
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----
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.. _class_Transform2D_method_rotated:
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- :ref:`Transform2D<class_Transform2D>` **rotated** **(** :ref:`float<class_float>` angle **)**
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Returns a copy of the transform rotated by the given ``angle`` (in radians), using matrix multiplication.
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----
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.. _class_Transform2D_method_scaled:
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- :ref:`Transform2D<class_Transform2D>` **scaled** **(** :ref:`Vector2<class_Vector2>` scale **)**
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Returns a copy of the transform scaled by the given ``scale`` factor, using matrix multiplication.
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\ **Note:** Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
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----
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.. _class_Transform2D_method_translated:
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- :ref:`Transform2D<class_Transform2D>` **translated** **(** :ref:`Vector2<class_Vector2>` offset **)**
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Returns a copy of the transform translated by the given ``offset``, relative to the transform's basis vectors.
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Unlike :ref:`rotated<class_Transform2D_method_rotated>` and :ref:`scaled<class_Transform2D_method_scaled>`, this does not use matrix multiplication.
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----
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.. _class_Transform2D_method_xform:
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- :ref:`Variant<class_Variant>` **xform** **(** :ref:`Variant<class_Variant>` v **)**
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Transforms the given :ref:`Vector2<class_Vector2>`, :ref:`Rect2<class_Rect2>`, or :ref:`PoolVector2Array<class_PoolVector2Array>` by this transform.
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----
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.. _class_Transform2D_method_xform_inv:
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- :ref:`Variant<class_Variant>` **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
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Inverse-transforms the given :ref:`Vector2<class_Vector2>`, :ref:`Rect2<class_Rect2>`, or :ref:`PoolVector2Array<class_PoolVector2Array>` by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling ``inverse().xform(v)`` on this transform. For affine transformations (e.g. with scaling) see :ref:`affine_inverse<class_Transform2D_method_affine_inverse>` method.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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